### Surface

Blendsurface Creates a Blendsurface | |

Convert to Bezier Converts a Nurbs to a Bezier -> Datatype is still Nurbs but it cracks it down to singlespan parts | |

Crown Adds curvature to a surface | |

Face Similar to Rhino Trim, except it can extrapolate cutting curves. It does not change Controlpoints, like the "Realtrim"-component | |

Fillet Constant Radius Creates a surfacefillet with constant radius | |

Fit with Projecting Fits a surface via projecting | |

Fit Surface Fit a surface to another | |

Flange Normal Extrudes normal from an edge | |

Flange Vector Extrudes a curve at a certain direction + angle | |

Ruled Extended Creates a surface from curves. (Mix of ruled & loft) | |

Surface Extrapolation Extrapolates (extends) a surface | |

Surface Rebuild Single-span rebuild | |

Real Trim Surface Align Controlpoints to an Brep (Real Trim) | |

UVW Flip Flips U-parameter, V-parameter at a surface |

### Curve

Convert Circle Convert an Circle from Nurbs to Bezier | |

Curve Extrapolation Extrapolates (extends) a curve | |

Curve Rebuild Single-span rebuild | |

Fillet Bezierarc Creates an Bezierarc between two intersecting curves | |

Fillet Nurbsarc Creates an Nurbsarc between two intersecting curves | |

Fit Curve Fit a curve to another | |

Real Trim Curve Align Controlpoints to an Object (Real Trim) |

### Bezier Primitives

Bezier Circle Creates a circle (Bezier) | |

Cylinder Creates a cylinder made of Beziers | |

CylinderNU Creates a non-uniform cylinder made of Beziers | |

Ellipsoid Creates an ellipsoid made of Beziers | |

Sphere Creates a sphere made of Beziers |

### Basic functions

Point On Bezier Creates a point on a Beziercurve inbetween 0 and 1. (DeCasteljau algorithm) |

### Info

Info Provides info about AST-components |

### Display

Display CV Show controlpoints of a geometry |