Grasshopper

algorithmic modeling for Rhino

00 | Honeybee
01 | Daylight | Material
02 | Daylight | Light Source
03 | Daylight | Recipes
04 | Daylight | Daylight
05 | Energy | Building Program
06 | Energy | Material | Construction
07 | Energy | Schedule
08 | Energy | Set Zone Properties
09 | Energy | HVACSystems
10 | Energy | Energy
11 | THERM
12 | Developers
13 | WIP

Radiance BSDF Material

Component Index > Honeybee > 01 | Daylight | Material > Radiance BSDF Material

Radiance BSDF Material
Create RADIANCE BSDF material

Inputs

NameIDDescriptionType
_materialName_materialNameName of material for the Radiance simulation.Goo
_XMLFilePath_XMLFilePathFile path to XML that contains the BSDF information.Goo
_upOrientation__upOrientation_An optional vector that sets the hemisphere that the BSDF material faces. For materials that are symmetrical about the HBSrf plane (like non-angled venitian blinds), this can be any vector that is not perfectly normal to the HBSrf. For asymmetrical materials like angled veneitan blinds, this variable should be coordinated with the direction the HBSrfs are facing. The default is set to (0.01, 0.01, 1.00), which should hopefully not be perpendicular to any typical HBSrf.Goo
thickness_thickness_Optional parameter to set the thickness of the BSDF material. The default is set to 0.Goo

Outputs

NameIDDescriptionType
RADMaterialRADMaterialRadiance Material stringGoo

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