Grasshopper

algorithmic modeling for Rhino

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Texture Mapping
TreeFrog

Custom Mapping

Component Index > Human > Texture Mapping > Custom Mapping

Applies per-vertex mesh texture coordinates to a mesh

Inputs

NameIDDescriptionType
MeshMThe mesh to mapMesh
UV texture coordinatesUVA list of texture coordinates, one per mesh vertex - usually in the 0-1 rangePoint

Outputs

NameIDDescriptionType
Mapped MeshMThe mesh with texture mapping applied. Needs to be used in conjunction with the Custom Preview with Materials component in order to see the effect.Mesh

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