Grasshopper

algorithmic modeling for Rhino

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Display
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Texture Mapping
TreeFrog

Render Point to Screen

Component Index > Human > Display > Render Point to Screen

Displays a Point object in a fixed position on screen

Inputs

NameIDDescriptionType
PointPPoint to display to screen. Make sure the point is positioned at (or near) the world origin.Point
LocationLThe location to display the point. If "Scale With Viewport" is unchecked, specify points in pixel coordinates - 100,100,0 will be 100 pixels right and down from the upper-left corner of the viewport.Point
Scale FactorSA multiplier on the scale. Use this to adjust the size of the curve in the display.Number
ColorCThe color to display the point.Colour
RadiusRThe size to display the point.Integer
DepthDA value between 0-1 that controls the Z-depth of the point display. A high number will appear in front of most objects - low will go behind. However, values exactly equal to 0 or 1 should be avoided - stay slightly within the limits to avoid artifactsNumber
FixedFIf true, objects remain fixed, oriented to the screen plane - if false, objects rotate when the viewport does.Boolean

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