Displays a Mesh object that remains consistently oriented relative to the screen
|Mesh||M||Mesh to display to screen. Make sure the mesh is positioned at (or near) the world origin.||Mesh|
|Location||L||The location to display the mesh||Point|
|Size Factor||S||A multiplier on the scale. Use this to adjust the size of the mesh in the display.||Number|
|Color||C||The color to display the mesh. This will not override per-vertex mesh colors.||Colour|
|Depth||D||A value that controls the Z-depth of the mesh display.
Higher numbers will appear in front of most objects - lower will go behind.
However, values that are too high may cause the display to disappear completely.||Number|
|Absolute||A||If true, objects remain a fixed size relative to world dimenions - if false, objects are always the same size relative to the screen||Boolean|