### Quadrangulate as many triangles as possible in a mesh

## Inputs

Name | ID | Description | Type |

**Mesh** | M | Mesh to quadrangulate | Mesh |

**Angle** | A | Angle threshold. Triangles that exceed this kink-angle will not be merged. | Number |

**Ratio** | R | Ratio threshold. Quads that have a ratio (shortest diagonal/longest diagonal) that exceed the threshold, will not be considered. | Number |

## Outputs

Name | ID | Description | Type |

**Mesh** | M | Quadrangulated mesh (not all triangles are guaranteed to be converted). | Mesh |

**Count** | N | Number of triangles that were quadrangulated | Integer |