# Tile

Component Index > Weaverbird > Wb Create > **Tile**

## Inputs

Name | ID | Description | Type |
---|---|---|---|

Mesh/Curves | M | The open or closed mesh, or closed curves list, to subdivide | Geometry |

FillStrategy | F | The filling strategy 0: Skip. No insertions at the targeted faces. 1: Best. Use the best combination available today. 2: Triangle Fan. A fan of triangles, with an addition center point. 3: Triangle Hand. A series of triangles, all pointing towards vertex zero. 4: Triangle Knit. Triangles start from vertex 0 and follow in rectangular way. 5: Triangle Zigzag. Triangles start from vertex 0 and alternate. 6: Quad Stitch. Lays quads except in last segment if it is odd. 7: Quad Fan. Adds a central point and positions quads every two edges. | TessellationEnum |

Opt-in | O | Apply the tessellation to these faces 0: All Faces. All faces tessellation apply to. 1: Quads And More. All except triangles. 2: Penta And More. All except triangles and quads. 9: Tris. Triangles only. 16: Quads. Quads only. | TessellationApplyToEnum |

## Outputs

Name | ID | Description | Type |
---|---|---|---|

Output Mesh/Curves | O | The mesh after the subdividing process | Geometry |