Grasshopper

algorithmic modeling for Rhino

Grasshopper Components

Version 0.9.76.0, 2658 components including addons.

Util

Cluster Input
Represents a cluster input parameter
Cluster Output
Represents a cluster output parameter
Data Recorder
Records data over time
Cherry Picker
Pick a single item from a data tree
Param Viewer
A viewer for data structures.
Gene Pool
Contains a collection of genes (i.e. variables)
Data Dam
Delay data on its way through the document
Fitness Landscape
Display a 2.5D fitness landscape
Explode
Explode a curve into smaller segments.
Polyline Collapse
Collapse short segments in a polyline curve.
Seam
Adjust the seam of a closed curve.
Curve To Polyline
Convert a curve to a polyline.
Extend Curve
Extend a curve by a specified distance.
Fillet
Fillet the sharp corners of a curve.
Fillet Distance
Fillet the sharp corners of a curve by distance.
Fit Curve
Fit a curve along another curve.
Flip Curve
Flip a curve using an optional guide curve.
Join Curves
Join as many curves as possible
Offset
Offset a curve with a specified distance.
Offset Loose
Offset the control-points of a curve with a specified distance.
Offset on Srf
Offset a curve on a surface with a specified distance.
Project
Project a curve onto a Brep.
Pull Curve
Pull a curve onto a surface.
Rebuild Curve
Rebuild a curve with a specific number of control-points.
Reduce
Reduce a polyline by removing least significant vertices.
Simplify Curve
Simplify a curve.
Smooth Polyline
Smooth the vertices of a polyline curve.
Smooth Numbers
Smooth out changing numbers over time
Complex Argument
Get the argument of a Complex number
Complex Components
Extract the Real and Imaginary components from a complex number
Complex Conjugate
Create the conjugate of a Complex number
Complex Modulus
Get the modulus of a Complex number
Create Complex
Create a complex number from a Real and an Imaginary component
Natural logarithm
Returns a factor of the natural number (e).
Epsilon
Returns a factor of double precision floating point epsilon.
Golden Ratio
Returns a factor of the golden ratio (Phi).
Pi
Returns a factor of Pi.
Average
Solve the arithmetic average for a set of items
Blur Numbers
Blur a list of numbers by averaging neighbours
Truncate
Perform truncation of numerical extremes
Weighted Average
Solve the arithmetic weighted average for a set of items
Round
Round a floating point value.
Maximum
Return the greater of two items.
Minimum
Return the lesser of two items.
Interpolate data
Interpolate a collection of data.
Transform Matrix
A 4x4 Transformation matrix
Merge Group
Merge two groups
Split Group
Split a group
Ungroup
Ungroup a set of objects
Compound
Compound two transformations.
Inverse Transform
Invert a transformation.
Split
Split a compound transformation into fragments.
Blur Mesh
Blur the colours on a mesh
Mesh Brep
Create a mesh that approximates Brep geometry
Simple Mesh
Create a mesh that represents a Brep as simply as possible
Cull Faces
Cull faces from a mesh
Cull Vertices
Cull vertices from a mesh
Delete Faces
Delete faces from a mesh
Delete Vertices
Delete vertices from a mesh
Mesh Join
Join a set of meshes into a single mesh
Quadrangulate
Quadrangulate as many triangles as possible in a mesh
Settings (Custom)
Represents custom mesh settings.
Settings (Speed)
Represents 'Jagged & faster' mesh settings.
Settings (Quality)
Represents 'Smooth & slower' mesh settings.
Mesh Shadow
Compute the shadow outline for a mesh object
Disjoint Mesh
Split a mesh into disjoint pieces.
Mesh Split Plane
Split a mesh with an infinite plane.
Mesh Surface
Create a Surface UV mesh
Triangulate
Triangulate all quads in a mesh
Unweld Mesh
Unweld (split) creases in a mesh
Weld Mesh
Weld (merge) creases in a mesh
Exposure
Solve mesh exposure for a collection of energy rays and obstructions.
Occlusion
Solve occlusion for a collection of view rays and obstructions.
Smooth Mesh
Smooth the vertices of a mesh
Brep Join
Join a number of Breps together
Cap Holes Ex
Cap as many holes as possible in a Brep.
Cap Holes
Cap all planar holes in a Brep.
Copy Trim
Copy UV trim data from one surface to another.
Flip
Flip the normals of a surface based on local or remote geometry
Isotrim
Extract an isoparametric subset of a surface.
Merge Faces
Merge all adjacent co-planar faces in a brep
Retrim
Retrim a surface based on 3D trim data from another surface.
Untrim
Remove all trim curves from a surface.
Divide Surface
Generate a grid of {uv} points on a surface.
Surface Frames
Generate a grid of {uv} frames on a surface
Octopus
Multi-objective seach and optimzation

Analysis

Point On Curve
Evaluates a curve at a specific location
Curvature Graph
Draws Rhino Curvature Graphs.
Evaluate Length
Evaluate a curve at a certain factor along its length. Length factors can be supplied both in curve units and normalized units. Change the [N] parameter to toggle between the two modes.
Closed
Test if a curve is closed or periodic.
Control Points
Extract the nurbs control points and knots of a curve.
Control Polygon
Extract the nurbs control polygon of a curve.
Curve Closest Point
Find the closest point on a curve.
Curvature
Evaluate the curvature of a curve at a specified parameter.
Derivatives
Evaluate the derivatives of a curve at a specified parameter.
Discontinuity
Find all discontinuities along a curve.
Extremes
Find the extremes (highest and lowest points) on a curve.
Curve Nearest Object
Find the object nearest to a curve.
Curve Proximity
Find the pair of closest points between two curves.
Segment Lengths
Finds the shortest and longest segments of a curve.
Curve Side
Find on which side of a curve a point exists
Torsion
Evaluate the torsion of a curve at a specified parameter.
Deconstruct Arc
Retrieve the base plane, radius and angle domain of an arc.
Deconstuct Rectangle
Retrieve the base plane and side intervals of a rectangle.
End Points
Extract the end points of a curve.
Evaluate Curve
Evaluate a curve at the specified parameter.
Length
Measure the length of a curve.
Length Domain
Measure the length of a curve subdomain.
Length Parameter
Measure the length of a curve to and from a parameter.
Planar
Test a curve for planarity.
Point In Curve
Test a point for closed curve containment.
Point in Curves
Test a point for multiple closed curve containment.
Polygon Center
Find the center point (average) for a polyline.
Curve Frame
Get the curvature frame of a curve at a specified parameter.
Horizontal Frame
Get a horizontally aligned frame along a curve at a specified parameter.
Perp Frame
Solve the perpendicular (zero-twisting) frame at a specified curve parameter.
Deconstruct Face
Deconstruct a mesh face into its four corner indices.
Deconstruct Mesh
Deconstruct a mesh into its component parts.
Mesh Closest Point
Finds the closest point on a mesh
Mesh Edges
Get all the edges of a mesh
Mesh Eval
Evaluate a mesh at a given parameter
Face Boundaries
Convert all mesh faces to polylines
Face Circles
Solve the circumscribed circles for all mesh faces
Face Normals
Extract the normals and center points of all faces in a mesh
Mesh Inclusion
Test a point for Mesh inclusion
Area Moments
Solve area moments for breps, meshes and planar closed curves.
Area
Solve area properties for breps, meshes and planar closed curves.
Box Corners
Extract all 8 corners of a box.
Box Properties
Get some properties of a box
Brep Closest Point
Find the closest point on a brep
Brep Edges
Extract the edge curves of a brep.
Brep Topology
Get and display the topology of a brep.
Point In Brep
Test whether a point is inside a closed brep
Point In Breps
Test whether a point is inside a collection of closed breps
Brep Wireframe
Extract the wireframe curves of a brep.
Deconstruct Box
Deconstruct a box into its constituent parts.
Deconstruct Brep
Deconstruct a brep into its constituent parts.
Evaluate Box
Evaluate a box in normalised {UVW} space.
Evaluate Surface
Evaluate local surface properties at a {uv} coordinate.
Shape In Brep
Tests whether a shape is inside a brep
Surface Closest Point
Find the closest point on a surface.
Surface Curvature
Evaluate the surface curvature at a {uv} coordinate.
Dimensions
Get the approximate dimensions of a surface
Is Planar
Test whether a surface is planar
Osculating Circles
Calculate the principal osculating circles of a surface at a {uv} coordinate.
Surface Points
Get the control-points of a Nurbs Surface
Principal Curvature
Evaluate the principal curvature of a surface at a {uv} coordinate.
Point In Trim
Test whether a {uv} coordinate is inside the trimmed portion of a surface
Volume Moments
Solve volume properties for closed breps and meshes.
Volume
Solve volume properties for closed breps and meshes.

Primitive

Boolean
Contains a collection of boolean values
Colour
Contains a collection of RGB colours
Complex
Contains a collection of complex numbers
Culture
Contains a collection of culture specifiers
File Path
Contains a collection of file paths
Data
Contains a collection of generic data
Guid
Contains a collection of Globally Unique Identifiers
Integer
Contains a collection of integer numbers
Domain
Contains a collection of numeric domains
Domain²
Contains a collection of 2D number domains
Matrix
Contains a collection of numeric matrices
Number
Contains a collection of floating point numbers
Shader
Contains a collection of display materials
Text
Contains a collection of text fragments
Data Path
Contains a collection of data-tree paths
Time
Contains a collection of times and dates
Arc
Create an arc defined by base plane, radius and angle domain.
Modified Arc
Create an arc based on another arc.
Arc 3Pt
Create an arc through three points.
Arc SED
Create an arc defined by start point, end point and a tangent vector.
BiArc
Create a bi-arc based on endpoints and tangents.
Circle 3Pt
Create a circle defined by three points.
Circle CNR
Create a circle defined by center, normal and radius.
Circle Fit
Fit a circle to a collection of points.
Circle TanTan
Create a circle tangent to two curves.
Circle TanTanTan
Create a circle tangent to three curves.
Ellipse
Create an ellipse defined by base plane and two radii.
InCircle
Create the incircle of a triangle.
InEllipse
Create the inscribed ellipse (Steiner ellipse) of a triangle.
Line 2Plane
Create a line between two planes.
Line 4Pt
Create a line from four points.
Fit Line
Fit a line to a collection of points.
Line SDL
Create a line segment defined by start point, tangent and length.}
Polygon
Create a polygon with optional round edges.
Rectangle 2Pt
Create a rectangle from a base plane and two points
Rectangle 3Pt
Create a rectangle from three points
Tangent Arcs
Create tangent arcs between circles
Tangent Lines
Create tangent lines between a point and a circle
Tangent Lines (Ex)
Create external tangent lines between circles
Tangent Lines (In)
Create internal tangent lines between circles
Mesh Pipe
Create a mesh pipe.
Mesh Sweep
Create a mesh sweep with one rail curve.
Construct Mesh
Construct a mesh from vertices, faces and optional colours.
Mesh Box
Create a mesh box.
Mesh Colours
Assign a repeating colour pattern to a mesh object.
Mesh Spray
Assign colours to a mesh based on spray points.
Mesh Plane
Create a mesh plane.
Mesh Sphere
Create a mesh sphere.
Mesh Sphere Ex
Create a mesh sphere from square patches.
Mesh Quad
Create a mesh quad.
Mesh Triangle
Create a mesh triangle.
Bounding Box
Solve oriented geometry bounding boxes.
Box 2Pt
Create a box defined by two points.
Box Rectangle
Create a box defined by a rectangle and a height.
Center Box
Create a box centered on a plane.
Cone
Create a conical surface
Cylinder
Create a cylindrical surface.
Domain Box
Create a box defined by a base plane and size domains.
Plane Surface
Create a plane surface
Plane Through Shape
Make a rectangular surface that is larger than a given shape.
Sphere
Create a spherical surface.
Sphere 4Pt
Create a spherical surface from 4 points.
Sphere Fit
Fit a sphere to a 3D collection of points

Tree

Path Mapper
Perform lexical operations on data trees.
Clean Tree
Removed all null and invalid items from a data tree.
Explode Tree
Extract all the branches from a tree
Flatten Tree
Flatten a data tree by removing all branching information.
Flip Matrix
Flip a matrix-like data tree by swapping rows and columns.
Graft Tree
Graft a data tree by adding an extra branch for every item.
Match Tree
Match one data tree with another.
Path Compare
Compare a path to a mask pattern
Prune Tree
Remove small branches from a Data Tree.
Replace Paths
Find & replace paths in a data tree
Shift Paths
Shift the indices in all data tree paths
Simplify Tree
Simplify a data tree by removing the overlap shared amongst all branches.
Stream Filter
Filters a collection of input streams
Stream Gate
Redirects a stream into specific outputs.
Split Tree
Split a data tree into two parts using path masks.
Trim Tree
Reduce the complexity of a tree by merging the outermost branches.
Unflatten Tree
Unflatten a data tree by moving items back into branches.
Construct Path
Construct a data tree branch path.
Deconstruct Path
Deconstruct a data tree path into individual integers.
Relative Item
Retrieve a relative item combo from a data tree
Relative Items
Retrieve a relative item combo from two data trees
Tree Branch
Retrieve a specific branch from a data tree.
Tree Item
Retrieve a specific item from a data tree.
Tree Statistics
Get some statistics regarding a data tree.
Entwine
Flatten and combine a collection of data streams
Merge
Merge a bunch of data streams

Operators

Gate And
Perform boolean conjunction (AND gate).
Gate Majority
Calculates the majority vote among three booleans.
Gate Nand
Perform boolean alternative denial (NAND gate).
Gate Nor
Perform boolean joint denial (NOR gate).
Gate Not
Perform boolean negation (NOT gate).
Gate Or
Perform boolean disjunction (OR gate).
Gate Xnor
Perform boolean biconditional (XNOR gate).
Gate Xor
Perform boolean exclusive disjunction (XOR gate).
Factorial
Returns the factorial of an integer.
Absolute
Compute the absolute of a value.
Negative
Compute the negative of a value.
Equality
Test for (in)equality of two numbers
Larger Than
Larger than (or equal to)
Mass Addition
Perform mass addition of a list of items
Mass Multiplication
Perform mass multiplication of a list of numbers
Relative Differences
Compute relative differences for a list of data
Similarity
Test for similarity of two numbers
Smaller Than
Smaller than (or equal to)
Addition
Mathematical addition
Division
Mathematical division
Integer Division
Mathematical integer division
Modulus
Divides two numbers and returns only the remainder.
Multiplication
Mathematical multiplication
Power
Raise a value to a power.
Subtraction
Mathematical subtraction

Input

Boolean Toggle
Boolean (true/false) toggle
Button
Button object with two values
Colour Picker
Provides a colour picker object
Colour Swatch
Colour (palette) swatch
Colour Wheel
Creates a palette of related colours
Control Knob
A radial dial knob for settings numbers
Digit Scroller
Numeric scroller for single numbers
Graph Mapper
Represents a numeric mapping function
Image Sampler
Provides image (bitmap) sampling routines.
MD Slider
A multidimensional slider
Number Slider
Numeric slider for single values
Panel
A panel for custom notes and text values
Value List
Provides a list of preset values to choose from
Calendar
Represents a calendar
Clock
Represents a 24 hour clock
Read File
Read the contents of a file
Gradient
Represents a multiple colour gradient
Atom Data
Get detailed information for an atom
Import Image
Import image data from bmp, jpg or png files.
Import PDB
Import data from Protein Data Bank *.pdb files.
Import Coordinates
Import point coordinates from generic text files.
Import 3DM
Import geometry from Rhino 3dm files.
Import SHP
Import data from GIS *.shp files.

Freeform

4Point Surface
Create a surface connecting three or four corner points.
Boundary Surfaces
Create planar surfaces from a collection of boundary edge curves.
Edge Surface
Create a surface from two, three or four edge curves.
Extrude
Extrude curves and surfaces along a vector.
Extrude Along
Extrude curves and surfaces along a curve.
Extrude Linear
Extrude curves and surfaces along a straight path.
Extrude Point
Extrude curves and surfaces to a point.
Fragment Patch
Create a fragmented patch from a polyline boundary
Loft Options
Create loft options from atomic inputs
Loft
Create a lofted surface through a set of section curves.
Network Surface
Create a surface from curve networks
Patch
Create a patch surface
Pipe
Create a pipe surface around a rail curve.
Pipe Variable
Create a pipe surface with variable radii around a rail curve.
Surface From Points
Create a nurbs surface from a grid of points.
Rail Revolution
Create a surface of revolution using a sweep rail.
Revolution
Create a surface of revolution.
Ruled Surface
Create a surface between two curves.
Sum Surface
Create a sum surface from two edge curves.
Sweep1
Create a sweep surface with one rail curve.
Sweep2
Create a sweep surface with two rail curves.

List

Combine Data
Combine non-null items out of several inputs
Dispatch
Dispatch the items in a list into two target lists.
Insert Items
Insert a collection of items into a list.
Null Item
Test a data item for null or invalidity
Item Index
Retrieve the index of a certain item in a list.
List Item
Retrieve a specific item from a list.
List Length
Measure the length of a list.
Cross Reference
Cross Reference data from multiple lists
Longest List
Grow a collection of lists to the longest length amongst them
Shortest List
Shrink a collection of lists to the shortest length amongst them
Partition List
Partition a list into sub-lists
Pick'n'Choose
Pick and choose from a set of input data.
Replace Items
Replace certain items in a list.
Replace Nulls
Replace nulls or invalid data with other data
Reverse List
Reverse the order of a list.
Shift List
Offset all items in a list.
Sift Pattern
Sift elements in a list using a repeating index pattern.
Sort List
Sort a list of numeric keys.
Split List
Split a list into separate parts.
Sub List
Extract a subset from a list.
Weave
Weave a set of input data using a custom pattern.

Geometry

Circular Arc
Contains a collection of circular arcs
Box
Contains a collection of boxes
Brep
Contains a collection of Breps (Boundary REPresentations)
Circle
Contains a collection of circles
Curve
Contains a collection of generic curves
Field
Contains a collection of vector fields
Geometry
Contains a collection of generic geometry
Group
Contains a collection of geometric groups
Line
Contaons a collection of line segments
Mesh
Contains a collection of polygon meshes
Mesh Face
Contains a collection of triangle or quad mesh faces
Plane
Contains a collection of three-dimensional axis-systems
Point
Contains a collection of three-dimensional points
Rectangle
Contains a collection of rectangles
Surface
Contains a collection of generic surfaces
Transform
Contains a collection of three-dimensional transformations
Vector
Contains a collection of three-dimensional vectors
Geometry Cache
Bake or Load geometry to and from the Rhino document
Geometry Pipeline
Defines a geometry pipeline from Rhino to Grasshopper
Twisted Box
Contains a collection of twisted boxes

Spline

Bezier Span
Construct a bezier span from endpoints and tangents.
Blend Curve
Create a blend curve between two curves.
Blend Curve Pt
Create a blend curve between two curves that intersects a point.
Catenary
Create a catenary chain between two points.
Connect Curves
Connect a sequence of curves.
Nurbs Curve
Construct a nurbs curve from control points.
Interpolate
Create an interpolated curve through a set of points.
Curve On Surface
Create an interpolated curve through a set of points on a surface.
Interpolate (t)
Create an interpolated curve through a set of points with tangents.
Tangent Curve
Create a curve through a set of points with tangents.
Iso Curve
Construct {uv} isocurves on a surface.
Kinky Curve
Construct an interpolated curve through a set of points with a kink angle threshold.
NurbsCurve
Construct a nurbs curve from control points, weights and knots.
Knot Vector
Construct a nurbs curve knot vector.
PolyArc
Create a polycurve consisting of arc and line segments.
PolyLine
Create a polyline connecting a number of points.
Geodesic
Construct a surface geodesic between two points.
Sub Curve
Construct a curve from the sub-domain of a base curve.
Tween Curve
Tween between two curves.

Point

Project Point
Project a point onto a collection of shapes
Closest Point
Find closest point in a point collection.
Closest Points
Find closest points in a point collection.
Construct Point
Construct a point from {xyz} coordinates.
Cull Duplicates
Cull points that are coincident within tolerance
Deconstruct
Deconstruct a point into its component parts.
Distance
Compute Euclidean distance between two point coordinates.
Numbers to Points
Convert a list of numbers to a list of points
Barycentric
Create a point from barycentric {u,v,w} coordinates
Point Cylindrical
Create a point from cylindrical {angle,radius,elevation} coordinates.
Point Groups
Create groups from nearby points
Point Oriented
Create a point from plane {u,v,w} coordinates.
Point Polar
Create a point from polar {phi,theta,offset} coordinates.
To Polar
Convert a 3D point to plane polar coordinates.
Points to Numbers
Convert a list of points to a list of numbers
Pull Point
Pull a point to a variety of geometry.
Sort Points
Sort points by Euclidean coordinates (first x, then y, then z)
Sort Along Curve
Sort points along a curve

Trig

ArcCosine
Compute the angle whose cosine is the specified value.
ArcSine
Compute the angle whose sine is the specified value.
ArcTangent
Compute the angle whose tangent is the specified value.
Cosine
Compute the cosine of a value
CoSecant
Compute the co-secant (reciprocal of the Sine) of an angle.
CoTangent
Compute the co-tangent (reciprocal of the Tangent) of an angle.
Secant
Compute the secant (reciprocal of the Cosine) of an angle.
Sine
Compute the sine of a value
Sinc
Compute the sinc (Sinus Cardinalis) of a value.
Tangent
Compute the tangent of a value
Degrees
Convert an angle specified in radians to degrees
Radians
Convert an angle specified in degrees to radians
Right Trigonometry
Right triangle trigonometry
Centroid
Generate the triangle centroid from medians.
Circumcentre
Generate the triangle circumcentre from perpendicular bisectors.
Incentre
Generate the triangle incentre from angle bisectors.
Orthocentre
Generate the triangle orthocentre from altitudes.
Triangle Trigonometry
Generic triangle trigonometry

Plane

Adjust Plane
Adjust a plane to match a new normal direction
Align Plane
Perform minimal rotation to align a plane with a guide vector
Align Planes
Align planes by minimizing their serial rotation.
Construct Plane
Construct a plane from an origin point and {x}, {y} axes.
Deconstruct Plane
Deconstruct a plane into its component parts.
Plane 3Pt
Create a plane through three points.
Plane Closest Point
Find the closest point on a plane.
Plane Fit
Fit a plane through a set of points.
Line + Line
Create a plane from two line segments.
Line + Pt
Create a plane from a line and a point.
Plane Normal
Create a plane perpendicular to a vector.
Plane Offset
Offset a plane.
Plane Origin
Change the origin point of a plane
Rotate Plane
Perform plane rotation around plane z-axis
XY Plane
World XY plane.
XZ Plane
World XZ plane.
YZ Plane
World YZ plane.
Plane Coordinates
Get the coordinates of a point in a plane axis system.

Vector

Point List
Displays details about lists of points
Point Order
Displays the order of a list of points
Vector Display
Preview vectors in the viewport
Vector Display Ex
Preview vectors in the viewport
Vector XYZ
Create a vector from {xyz} components.
Deconstruct Vector
Deconstruct a vector into its component parts.
Unit Vector
Unitize vector.
Unit X
Unit vector parallel to the world {x} axis.
Unit Y
Unit vector parallel to the world {y} axis.
Unit Z
Unit vector parallel to the world {z} axis.
Vector 2Pt
Create a vector between two points.
Amplitude
Set the amplitude (length) of a vector.
Angle
Compute the angle between two vectors.
Cross Product
Compute vector cross product.
Dot Product
Compute vector dot product.
Vector Length
Compute the length (amplitude) of a vector.
Reverse
Reverse a vector (multiply by -1).

Triangulation

MetaBall
2D Metaball isocurve through point
MetaBall(t)
2D Metaball isosurface by threshold
MetaBall(t) Custom
2D Metaball isosurface by threshold and custom charge values
Delaunay Edges
Delaunay connectivity
Convex Hull
Compute the planar, convex hull for a collection of points
Delaunay Mesh
Delaunay triangulation
Facet Dome
Create a facetted dome
OcTree
A three-dimensional oc-tree structure
Voronoi
Planar voronoi diagram for a collection of points
Proximity 2D
Search for two-dimensional proximity within a point list
Proximity 3D
Search for three-dimensional proximity within a point list
QuadTree
A two-dimensional quadtree structure
Voronoi Groups
Compute a custom set of nested voronoi diagrams.
Substrate
Substrate algorithm inspired by Jared Tarbell (Complexification.net)
Voronoi 3D
Volumetric voronoi diagram for a collection of points
Voronoi Cell
Compute a single 3D Voronoi cell

Shape

Mesh Difference
Perform a solid difference on two sets of meshes
Mesh Intersection
Perform a solid intersection on a set of meshes
Mesh Union
Perform a solid union on a set of meshes
Mesh Split
Mesh Mesh split
Solid Difference
Perform a solid difference on two Brep sets.
Solid Intersection
Perform a solid intersection on two Brep sets.
Split Brep
Split one brep with another.
Trim Solid
Cut holes into a shape with a set of solid cutters.
Solid Union
Perform a solid union on a set of Breps.
Box Slits
Add slits to a collection of intersecting boxes
Boundary Volume
Create a closed polysurface from boundary surfaces
Region Difference
Difference between two sets of planar closed curves (regions)
Region Intersection
Intersection between two sets of planar closed curves (regions)
Region Union
Union of a set of planar closed curves (regions)
Region Slits
Add slits to a collection of intersecting planar regions

Mathematical

Curve | Line
Solve intersection events for a curve and a line.
Curve | Plane
Solve intersection events for a curve and a plane.
Line | Line
Solve intersection events for two lines.
Line | Plane
Solve intersection event for a line and a plane.
Brep | Line
Solve intersection events for a Brep and a line.
Brep | Plane
Solve intersection events for a Brep and a plane (otherwise known as section).
Mesh | Ray
Intersect a mesh with a semi-infinite ray
Mesh | Plane
Solve intersection events for a Mesh and a Plane (otherwise known as section).
Surface | Line
Solve intersection events for a surface and a line.
IsoVist
Compute an isovist sampling at a location
IsoVist Ray
Compute a single isovist sample at a location
Plane | Plane | Plane
Solve the intersection events of three planes.
Plane | Plane
Solve the intersection event of two planes.
Plane Region
Create a bounded region from intersecting planes.

Sets

Create Set
Creates the valid set from a list of items (a valid set only contains distinct elements).
Find similar member
Find the most similar member in a set.
Disjoint
Test whether two sets are disjoint.
SubSet
Test two sets for inclusion.
Key/Value Search
Extract an item from a collection using a key-value match
Delete Consecutive
Delete consecutive similar members in a set.
Replace Members
Replace members in a set.
Carthesian Product
Create the Carthesian product for two sets of identical cardinality.
Set Difference
Create the difference of two sets (the collection of objects present in A but not in B).
Set Intersection
Creates the intersection of two sets (the collection of unique objects present in both sets).
Member Index
Find the occurences of a specific member in a set.
Set Difference (S)
Create the symmetric difference of two sets (the collection of objects present in A or B but not both).
Set Majority
Determine majority member presence amongst three sets.
Set Union
Creates the union of two sets (the collection of unique objects present in either set).

Sequence

Cull Index
Cull (remove) indexed elements from a list.
Cull Nth
Cull (remove) every Nth element in a list.
Cull Pattern
Cull (remove) elements in a list using a repeating bit mask.
Duplicate Data
Duplicate data a predefined number of times.
Random Reduce
Randomly remove N items from a list
Repeat Data
Repeat a pattern until it reaches a certain length.
Stack Data
Duplicate individual items in a list of data
Sequence
Create a sequence of textual characters.
Fibonacci
Creates a Fibonacci sequence.
Jitter
Randomly shuffles a list of values.
Random
Generate a list of pseudo random numbers.
Range
Create a range of numbers.
Series
Create a series of numbers.

Text

Text Case
Change the CaSiNg of a piece of text
Concatenate
Concatenate some fragments of text
Format
Format some data using placeholders and formatting tags
Text Fragment
Extract a fragment (subset) of some text
Replace Text
Replace all occurences of a specific text fragment with another
Sort Text
Sort a collection of text fragments
Text Distance
Compute the Levenshtein distance between two fragments of text.
Text Join
Join a collection of text fragments into one
Text Length
Get the length (character count) of some text
Match Text
Match a text against a pattern
Text Split
Split some text into fragments using separators
Characters
Break text into individual characters
Text Trim
Remove whitespace characters from the start and end of some text.

Field

Break Field
Break a field into individual elements
Line Charge
Create a field due to a line charge
Point Charge
Create a field due to a point charge
Spin Force
Create a field due to a spin force
Vector Force
Create a field due to a vector force
Evaluate Field
Evaluate a field at a point
Tensor Display
Display the tensor vectors of a field section
Direction Display
Display the force directions of a field section
Field Line
Compute the field line through a certain point
Scalar Display
Display the scalar values of a field section
Perpendicular Display
Display the perpendicularity of a field through a section
Merge Fields
Merge a collection of fields into one

Morph

Map to Surface
Map a curve onto a surface via control points.
Camera Obscura
Camera Obscura (point mirror) transformation.
Bend Deform
Deform a shape by bending it
Box Morph
Morph an object into a twisted box.
Point Deform
Deform a shape by moving control-points individually
Blend Box
Create a twisted box between two surfaces.
Surface Box
Create a twisted box on a surface patch.
Mirror Curve
Mirror a shape in a freeform curve.
Mirror Surface
Mirror geometry in a freeform surface.
Surface Morph
Morph geometry into surface UVW coordinates
Spatial Deform
Perform spatial deformation based on custom space syntax.
Spatial Deform (custom)
Perform spatial deformation based on custom space syntax.

Domain

Construct Domain²
Create a two-dimensional domain from two simple domains.
Construct Domain
Create a numeric domain from two numeric extremes.
Deconstruct Domain²
Deconstruct a two-dimensional domain into its component parts
Deconstruct Domain
Deconstruct a numeric domain into its component parts.
Divide Domain²
Divides a two-dimensional domain into equal segments.
Divide Domain
Divide a domain into equal segments.
Find Domain
Find the first domain that contains a specific value
Includes
Test a numeric value to see if it is included in the domain
Consecutive Domains
Create consecutive domains from a list of numbers
Bounds
Create a numeric domain which encompasses a list of numbers.
Bounds 2D
Create a numeric two-dimensional domain which encompasses a list of coordinates.
Remap Numbers
Remap numbers into a new numeric domain

Physical

Curve | Curve
Solve intersection events for two curves.
Curve | Self
Solve all self intersection events for a curve.
Multiple Curves
Solve intersection events for multiple curves.
Collision Many|Many
Test for many|many collision between objects
Collision One|Many
Test for one|many collision between objects
Mesh | Curve
Mesh Curve intersection
Mesh | Mesh
Mesh Mesh intersection
Brep | Curve
Solve intersection events for a Brep and a curve.
Brep | Brep
Solve intersection events for two Breps.
Surface | Curve
Solve intersection events for a surface and a curve.
Surface Split
Split a surface with a bunch of curves.

Dimensions

Text Tag 3D
Represents a list of 3D text tags in a Rhino viewport
Text Tag
Represents a list of text tags in a Rhino viewport
Aligned Dimension
Create a distance annotation between two points
Arc Dimension
Create an angle annotation based on an arc.
Circular Dimension
Create an angle annotation projected to a circle.
Angular Dimension
Create an angle annotation between points.
Linear Dimension
Create a distance annotation between points, projected to a line.
Line Dimension
Create a distance annotation along a line.
Marker Dimension
Create a text annotation at a point
Serial Dimension
Create a distance annotation between multiple points, projected to a line.

Division

Dash Pattern
Convert a curve to a dash pattern.
Shatter
Shatter a curve into segments.
Contour
Create a set of Curve contours
Contour (ex)
Create a set of Curve contours
Curve Frames
Generate a number of equally spaced curve frames.
Horizontal Frames
Generate a number of equally spaced, horizontally aligned curve frames.
Perp Frames
Generate a number of equally spaced, perpendicular frames along a curve.
Divide Curve
Divide a curve into equal length segments
Divide Distance
Divide a curve with a preset distance between points
Divide Length
Divide a curve into segments with a preset length

Polynomials

Power of 10
Raise 10 to the power of N.
Power of 2
Raise 2 to the power of N.
Cube
Compute the cube of a value
Cube Root
Compute the cube root of a value
Power of E
Raise E to the power of N.
Logarithm
Compute the Base-10 logarithm of a value.
One Over X
Compute one over x.
Square
Compute the square of a value
Square Root
Compute the square root of a value
Log N
Return the N-base logarithm of a number.

Colour

Colour CMYK
Create a colour from floating point {CMYK} channels.
Colour HSL
Create a colour from floating point {HSL} channels.
Colour L*ab
Create a colour from floating point {CIE L*ab} channels.
Colour LCH
Create a colour from floating point {CIE LCH} channels.
Colour RGB
Create a colour from {RGB} channels.
Colour RGB (f)
Create a colour from floating point {RGB} channels.
Split AHSV
Split a colour into floating point {AHSV} channels
Split ARGB
Split a colour into floating point {ARGB} channels.
Colour XYZ
Create a colour from floating point {XYZ} channels (CIE 1931 spec).

Affine

Box Mapping
Transform geometry from one box into another.
Orient Direction
Orient an object using directional constraints only.
Project Along
Project an object onto a plane along a direction.
Rectangle Mapping
Transform geometry from one rectangle into another.
Scale
Scale an object uniformly in all directions.
Scale NU
Scale an object with non-uniform factors.
Shear Angle
Shear an object based on tilt angles.
Shear
Shear an object based on a shearing vector.
Triangle Mapping
Transform geometry from one triangle into another.

Time

Combine Date & Time
Combine a pure date and a pure time into a single date
Construct Date
Construct a date and time instance.
Construct Exotic Date
Construct a date using a specific calendar
Construct Smooth Time
Construct a time instance from smooth components
Construct Time
Construct a time instance
Date Range
Create a range of successive dates or times
Deconstruct Date
Deconstruct a date into years, months, days, hours, minutes and seconds
Interpolate Date
Interpolate between two dates or times.

Euclidean

Mirror
Mirror an object.
Move
Translate (move) an object along a vector.
Move Away From
Translate (move) an object away from another object.
Move To Plane
Translate (move) an object onto a plane.
Orient
Orient an object. Orientation is sometimes called a 'ChangeBasis tranformation'. It allows for remapping of geometry from one axis-system to another.
Rotate
Rotate an object in a plane.
Rotate 3D
Rotate an object around a center point and an axis vector.
Rotate Axis
Rotate an object around an axis.

Grid

Hexagonal
2D grid with hexagonal cells
Radial
2D radial grid
Rectangular
2D grid with rectangular cells
Triangular
2D grid with triangular cells
Populate 3D
Populate a 3-Dimensional region with points
Populate Geometry
Populate generic geometry with points
Populate 2D
Populate a 2-Dimensional region with points

Matrix

Display Matrix
Display a matrix
Construct Matrix
Construct a matrix from initial values
Deconstruct Matrix
Deconstruct a matrix into its component parts
Invert Matrix
Invert a matrix
Swap Columns
Swap two columns in a matrix
Swap Rows
Swap two rows in a matrix
Transpose Matrix
Transpose a matrix (swap rows and columns)

Region

Split with Brep
Split a curve with a Brep.
Split with Breps
Split a curve with multiple Breps.
Trim with Brep
Trim a curve with a Brep.
Trim with Breps
Trim a curve with multiple Breps.
Trim with Regions
Trim a curve with multiple regions.
Trim with Region
Trim a curve with a region.

Array

Box Array
Create a box array of geometry.
Curve Array
Create an array of geometry along a curve.
Linear Array
Create a linear array of geometry.
Polar Array
Create a polar array of geometry.
Rectangular Array
Create a rectangular array of geometry.
Kaleidoscope
Apply a kaleidoscope transformation to an object.

Script

Evaluate
Evaluate an expression with a flexible number of variables.
Expression
Evaluate an expression
C# Script
A C#.NET scriptable component
VB Script
A VB.NET scriptable component
Python Script
A python scriptable component

Graphs

Bar Graph
Bar graph representation of a set of numbers
Pie Chart
Displays a set of text fragments as a pie chart
Quick Graph
Display a set of y-values as a graph
Value Tracker
Track a collection of numeric values over time
Legend
Display a legend consisting of Tags and Colours

Preview

Custom Preview
Allows for customized geometry previews
Create Material
Create an OpenGL material.
Cloud Display
Draw a collection of points as a fuzzy cloud
Dot Display
Draw a collection of coloured dots

Alba

Version 0.111 (Released Unknown)

Library

BioBrick Categories of Parts
Provides a list of part categories for inputinto the BB Library
BioBrick Prefix and Suffix Adder
Contains a cluster of Grasshopper components
BioBricks Library
library of all the parts in the BioBricks registry.
BioBricks Prefix Standard
simply the sequence of the standard BioBricks prefix used to enable ligation with compatible sticky ends
BioBricks Prefix ATG
simply the sequence of the standard BioBricks prefix used, with sequences starting with ATG, to enable ligation with compatible sticky ends
BioBricks Suffix
simply the sequence of the standard BioBricks suffix used to enable ligation with compatible sticky ends
E0240 GFP with RBS, and Terminator
RBS: B0032 +
GFP Reporter: E0040 +
Terminators: B0010 & B0012
GFP with Promoter, RBS, and Terminator
Tet Promotor R0040 +
RBS: B0034 +
GFP Reporter: E0040 +
Terminators: B0010 & B0012
Plasmid Backbones DNA
Provides the DNA for teh 4 commonly use BioBrick backbones.
Plasmid Insert
Insert a gene into a plasmid backbone, optionall add in the BB prefix and suffix. Index reamins at beginning of gene; the prefix is at the end of the sequence.
Promoter DNA
Provides a list of the 10 most commomnly used BioBrick promoters, and outputs the DNA of the selected part.
Protein Coding DNA
Provides a list of the 10 most commomnly used BioBrick protein codeing sequences, and outputs the DNA of the selected part.
Resistance to Chloramphenicol
DNA sequence to produce Chloramphenicol resistance
Resistance to Kanamycine
DNA sequence to produce Kanamycine resistance
Resistance to Tetracycline
DNA sequence to produce Tetracycline resistance. On BioBrick plasmid backbone pSB1T3 this gene is on the primary strand.
Resitance to Amp
DNA sequence to produce Ampicillin resistance
RFP with RBS, and Terminator
RBS: B0034 +
RFP Reporter: E1010 +
Terminators: B0010 & B0012
Ribosome Binding Site DNA
Provides a list of the 10 most commomnly used BioBrick RBS, and outputs the DNA of the selected part.
Teminator DNA
Provides a list of the 10 most commomnly used BioBrick terminators, and outputs the DNA of the selected part.
YFP with RBS, and Terminator
RBS: B0034 +
YFP Reporter: E0030 +
Terminators: B0010 & B0012

Utilities

Complementary Strand
creates a complementary strand based in the input sequence
DNA Clean
gets rid of anything that is not a, A,T,G, or C and capitalizes all characters
DNA Find
Finds a sequence within a sequence and return the domain of its location.
Primer Design
to find a primer with good melt temp and GC content and avoiding bad hairpins
Random DNA
create a ramndom string of GTAC
Reverse DNA
reverses the sequence of DNA
Reverse Subdomain
reverses the position and direction of a subdomain

Transcription/Translation

E. coli Optimization
create an optimized RNA sequence for E coli to produce the input AA chain.
Simple Transcription
simple conversion DNA to RNA changing T to U
Simple Translation
converts RNA into Amino Acids
Transcription Promoter to Terminator
Transcribes DNA to RNA starting just after the promoter site and ending just prior to the termitator site
Transcription σ
Converts DNA to RNA based on -35 and -10 sites
Translation
Translates RNA to amino acid chain with options for finding the proper reading frame

Protein

PDB Sort
sort protein data base file
PDB Open
make the pdb info accessible
PDB Plot
create a visual energy plot of a pdb file
Protein Query
Search the RCSB Protein DataBase for matching Amino Acis sequences and the address of a corresponding .pdb file.
Protein Ribbon
visualizes the structure of a protein

Visualize

Amino Acid Visualizer
Creates and displays an offset complementary strand
DNA Subdomain Visualizer
Visualizes the specified subdomain of a strand
DNA Complementary Strand Visualizer
Creates and displays an offset complementary strand
DNA Complementary Subdomain Visualizer
Visualizes the specified subdomain of a created offset complementary strand
DNA Visualizer
Visualizes the DNA in the Rhino viewport

Ligate

A Simple Ligation
Concatenates two DNA sequences
Ligate
Ligate tests to see if 2 strands have matching sticky ends. Is sothey are joined together. If both ends connect, plasmid is set to true.
Sticky Ends
identifies the overhanging ends of DNA.

Digest

Enzyme List
A list of enzymes to choose from that passes the proper index for the Restriction Enzymes output object
Restriction Enzyme Digest
Cuts up DNA based on target sits of the input restriction enzyme and outputs double stranded DNA with sticky ends.
Restriction Enzymes Cut Locations
outputs the cut locations of any major restriction enzyme. use the Enzymes List to choose the enzyme you want or enter the index if you know it already

Anemone

Version 0.4 (Released 2015-Dec-14)

Internalized

Loop Input
Set inputs for Run Loop
Loop Output
Set outputs for Run Loop
Run Loop
Runs the loop from a file. Right click to assign the .gh file.

Util

Browse History
Browse recorded history from Loop End.
Password
Set password for this loop
Time Buffer
Tries to suspend thread, so the definition takes some more time to compute.

Classic

Loop End
End the loop with this one. Double click to pause the loop.
Loop Start
Start the loop with this one. Double click to rerun.

Fast

Fast Loop End
Loop End
Fast Loop Start
Loop Start

ASTools

Version 0.702b (Released 2016-Apr-18)

Surface

Blendsurface
Creates a Blendsurface
Convert to Bezier
Converts a Nurbs to a Bezier -> Datatype is still Nurbs but it cracks it down to singlespan parts
Crown
Adds curvature to a surface
Face
Similar to Rhino Trim, except it can extrapolate cutting curves. It does not change Controlpoints, like the "Realtrim"-component
Fillet Constant Radius
Creates a surfacefillet with constant radius
Fit with Projecting
Fits a surface via projecting
Fit Surface
Fit a surface to another
Flange Normal
Extrudes normal from an edge
Flange Vector
Extrudes a curve at a certain direction + angle
Ruled Extended
Creates a surface from curves. (Mix of ruled & loft)
Surface Extrapolation
Extrapolates (extends) a surface
Surface Rebuild
Single-span rebuild
Real Trim Surface
Align Controlpoints to an Brep (Real Trim)
UVW Flip
Flips U-parameter, V-parameter at a surface

Curve

Convert Circle
Convert an Circle from Nurbs to Bezier
Curve Extrapolation
Extrapolates (extends) a curve
Curve Rebuild
Single-span rebuild
Fillet Bezierarc
Creates an Bezierarc between two intersecting curves
Fillet Nurbsarc
Creates an Nurbsarc between two intersecting curves
Fit Curve
Fit a curve to another
Real Trim Curve
Align Controlpoints to an Object (Real Trim)

Bezier Primitives

Bezier Circle
Creates a circle (Bezier)
Cylinder
Creates a cylinder made of Beziers
CylinderNU
Creates a non-uniform cylinder made of Beziers
Ellipsoid
Creates an ellipsoid made of Beziers
Sphere
Creates a sphere made of Beziers

Basic functions

Point On Bezier
Creates a point on a Beziercurve inbetween 0 and 1. (DeCasteljau algorithm)

Info

Info
Provides info about AST-components

Display

Display CV
Show controlpoints of a geometry

Bengesht

Version 3.0.0.0 (Released 2016-Mar-25)

Curve

Align Curve Start/End
Align curve on a line based on its start/end points.
Assemble Curves
Assemble curves based on their start/end points.
Classify Curves
Classify curves based on their start/end points.
Curve To Line Start/End
Convert curves to lines, based on their start/end points.
Divide Curves on Intersects
Divide curves on all of their intersects.
Flip curve toward a point
Flip a curve toward a point.
Star Lines
Create an simple star and give its lines.

Wii

WiiIn
Read data from wii controller
WiiOut
Send data to wii controller
Wii Start
Connect to available wii controllers...

WebSocket

Websocket Client Receiver
Read data from websocket
Websocket Client Sender
Send data to websocket server
Websocket Client Start
Connect to websocket server...

HTTP

Http Input
Start create an http server, listening to an address.
Http Output
Send response to client using and close connection.

Math

Solar Calculations
All of the calculations to get sun properties at specific location, in a specific time.

Bowerbird

Version 0.6.3 (Released 2015-Jan-19)

Polyline

BB Boolean
Boolean operation between two sets of planar closed polylines
BB Difference
Difference of a set of planar closed polylines
BB Intersection
Intersection of a set of planar closed polylines
BB Offset
Offset a polyline with a specified distance
BB Union
Union of a set of planar closed polylines
BB XOR
XOR of a set of planar closed polylines

Crafting

BB Layer
Create a layer model from a mesh
BB Radial
Create a radial waffle structure from a mesh
BB Section
Create a section model from a mesh
BB Waffle
Create a waffle structure from a mesh

Text

BB Text
Create a single line text

BullAnt

Version 1.3.01 (Released 2016-Mar-08)

BullAnt

ggCatalogueProfile
Select Catalogue profile
ggInsertPoint
Generate Insertion Point
ggGenerateAngle
Generates an Angle Profile
ggGenerateChannel
Generates an Channel (U) Profile
ggGenerateCHS
Generates an Circular Hollow Section Profile
ggGenerateUnivBeam
Generates an Universal Beam ( I ) Profile
ggGenerateRHS
Generates a Rectangular or Square Hollow Section Profile
ggBreakDownBlocks
Break Blocks down to base geometry and layer names
ggCellFillet
Fillets a cell polygon
ggConvCurve
Convert Curve to polycurve consisting of lines and arcs
ggPolylineToPolyCurve
Convert Polyline to polycurve consisting of lines and arcs
ggCreateTreeFromLists
Create Tree from two Lists
ggNetworkFillet
Fillets a curve network
ggCurveNetworkForceDensity
Force Density application to Curve Network
ggCurveNetworkForceEqLength
Force Density application to Curve Network to achieve equal length
ggNetworkPatch
Create a curve network patch
ggNetworkPolygons
Polygon from Curve network
ggNetworkToMesh
Convert a curve network to Mesh
ggConnectPoints
Dot to Dot, Truss Style
ggConnectPointSets
Dot to Dot in Sets of points
ggDynamicPathMapper
Dynamic Path Mapper
ggMeshFalseColor
False Color applied to Mesh
ggGeoDome
Geodesic Dome
ggInflateMesh
Inflate Mesh
ggInflateMeshTargetHeight
Inflate Mesh to Target Height
ggInflateSurface
Inflate Surface
ggLinesToSegments
Split list of lines into colinear segments
ggInflateParams
Inflate Params
ggMeshPaths
Mesh Paths along face edges
ggForceDensityRelaxParams
Force Density Mesh Relaxation Params
ggMeshRepelVerts
Force Density Mesh Vertex Repelling
ggMeshResize
Resize Mesh
ggForceDensityRelax
Force Density Mesh Relaxation
ggOcTree
Geometry Gym OcTree
ggPolyCurve
Interpolate Poly Curve
ggPolyhedron
Generate Polyhedron
ggProximity Points
Geometry Gym Proximity Points
ggRemoveDuplicates
Make set of curves without duplicates
ggSimplifyPolyline
Simplify Polyline by merging co-linear segments
ggCurvesSplitIntersect
Split curves at Intersection Locations
ggTrussType
Truss Type: 0 - PRATT, 1 - WARREN, 2 - VIERENDEEL, 3 - BROWN, 4 - HOWE
ggTessellation
Generate Tessellation
ggTrussFromCurves
Divide and Connect curves, Truss Style
ggTrussFromCurvesLength
Divide and Connect curves by length, Truss Style
ggUnroll
Unroll Surface
ggVectorStreams
Geometry Gym Vector Streams, work in progress, do not rely on results as may change in future revisions
ggProfileOnCurve
Orients Profile on Curve
ggCreateSectionProp
Create Structural Section Property
ggSweepProfile
Sweeps Profile on Curve

Centipede

Version 0.7b (Released 2012-Oct-03)

Centipede

Centipede
Animation Keyframe Timeline
Export
Animation Keyframe Export

Clipper

Version 0.2.1 (Released 2015-Feb-04)

Polyline

Polyline Boolean
Boolean operation between 2 sets of curves
Polyline Containment
Tests if a point is inside a Polyline
Minkowski Difference
Calculate the minkowski difference of two Polylines
Minkowski Sum
Calculate the minkowski sum of two polygons
Polyline Offset
Offset a polyline curve

Culebra

Version 1.0 (Released 2016-Mar-10)

Spawn Types

Box Spawn
Uses a box to contain the creepers spawn area in 2D or 3D
Curve Spawn
Uses a curve to contain the creepers spawn area in 2D or 3D
Spawn_Mesh
Uses a mesh as a spawn point for the creepers in 2D or 3D
Point Spawn
Uses a list of points as starting positions for the creepers in 2D or 3D

Behaviors

Mesh CrawlerBehavior Settings
Settings for the Mesh Driver
Noisy Crawler Settings
Settings for the Noisy Crawler Perlin System
Swarmy Crawler Settings
Settings for the Swarmy Crawler Swarm System

SelfOrg

Self_Org
Self Organization of Curve Networks
Self_Org Settings
Settings for Self Organization of Curve Networks
Mesh Settings
Settings for Self Organization of Curve Networks

CreepyCrawlers

CreepyCrawlers
2d/3d Flocking/Perlin System
Init Settings
Sends the init settings to the Creeper Engine.

Search

Navigator
Intelligent Space Navigator

Display

Visual Settings
Controls the visual settings for the Creeper Engine Outputs

Geometry

Bandidos
Band making creepers

DIVA

Version 3.0.0.6 (Released 2015)

DIVA Thermal

Construction Assembly
This component must be used to assign constructions assemblies to zone geometry
before that geometry can be passed on to the 'Viper' component for thermal analysis
Shade
Use this component to create one or a group of
external shading objects (overhangs, trees, surrounding
buildings, etc.).
Read Saved Thermal Results
This component reads the results of saved thermal
simulation projects
Viper: DIVA Thermal Analysis for GH
This component performs a single-zone thermal simulation using EnergyPlus, an open-
source software operated by the US Department of Energy (http://apps1
Window Unit
This component must be used to assign window unit constructions to window geometry
before that geometry can be passed on to the 'Viper' component for thermal analysis

DIVA Daylight

DIVA Daylight Analysis for GH
This component runs a DIVA Daylight analysis with Grasshopper Geometry
Material
This component must be used to assign materials to geometry before that geometry
can be passed on to the 'Analysis' component for the selected daylight analysis
Analysis Grid
Subdivides geometry into analysis nodes, vector directions, and corresponding mesh faces for visualization.
Legend
Display a Legend for the analysis results
which is oriented to the active viewport

Solar Tools

Solar Envelope
Creates a buildable envelope for a given boundary curve based on the latitude and time of solar access for an entire year
Solar Fan
Creates a no-obstruction envelope which ensures solar access for sites like parks, landscaping, etc...
Solar Position Calculator
Finds sun location and creates the solar vectors for a given location and time
General Solar Position Calculation adopted from Radiance.

Massing Tools

FAR Calculator
Estimates the Floor-Area-Ratio of a Massing given its Site. Also scales Massings to a FAR goal.

EdiTree

Version 1.0.0.0 (Released 2016-Mar-03)

EdiTree

Divide List
Divide a list into sub-lists by the predefined number (divisor).
Partition List Adv
Partition a list into sub-lists by partition size
Split List Multi
Split a list into separate parts at a specified index number. Similar to the existing Split List Component, each index indicates the first item in each list.
SubTree
Retrieve a specific branch / sub-branches from a data tree.

Elefront

Version 1.1.0 (Released 2015-Nov-03)

Attributes

Bake Objects
Bake objects to Rhino with Rhino attributes and user attributes
Filter By Color
Filter Objects by their Color
Filter By Layer
Filter Objects by their Layer
Filter By Name
Filter Objects by their Name
Filter By Type
Filter Objects by their Object Type
Filter By User Attributes
Filter objects by their User Attributes
Get User Attributes
Read User Attributes from referenced geometry
Get User Value
Returns a User Attributes value corresponding to a User Attributes key
Modify Attributes
Modify Rhino object attributes
Object Attributes
Create a set of attributes to bake with objects
Reference by BakeName
Reference objects based on Bake Name and User Attributes
Reference by Color
Reference Rhino Objects by Color. Also from worksessions
Reference by Layer
Reference Rhino objects by layer. Also from worksessions
Reference by Name
Reference Rhino objects by name. Also from worksessions
Reference by Type
Reference Rhino Objects by type, also from worksession files
Reference by User Atributes
Reference objects from Rhino based on Key-Value attributes
Remove User Text
Remove all user text from Rhino Object
Get Rhino Attributes
Read native Rhino attributes from referenced object

Annotations

Create angular dimension
Create angular dimension object to send to Elefront bake component
Create Hatch
Create hatch object to send to Elefront bake component
Create Leader
Create Leader object to Rhino document
Create Linear Dimension
Create linear dimension object to send to Elefront bake component
Create Text
Create text or text dot object to send to Elefront bake component
Create Text Dot
Create text or text dot object to send to Elefront bake component
Export objects
Export Objects from Rhino. Each tree branch will be output as one file

Parameter

Data Description
Use this component to guide your data streams on your canvas in an orderly fashion. Use a meaningful description
Block
Block Parameter
Extended Geometry
Extended Geometry Parameter

Elk

Version 2.2.2 (Released 2016-Feb-01)

Elk2

Location
OpenStreetMap and Topograhy
OSM Data
Get Point and Tag data from an OSM file.
Topography
Generate Topography surfaces from USGS IMG Raster files or from SRTM HGT files.

FabTools

Version 0.92 (Released 2013-Jul-03)

Annotation

Aligned Dimension
This component ceates aligned dimensions
Angular Dimension
This component creates an angular dimension from circles and arcs.
The resulting AngularDimension object can be baked with the Advanced Bake (by blickfeld7.com)
Version 0.92
Diameter Dimension
This component creates a diameter dimension from circles and arcs.
The resulting RadialDimension object can be baked with the Advanced Bake (by blickfeld7.com)
Version 0.92
Dimensional Chain
This component ceates a single dimension or a dimensional chain, when more than 2 points are provided
Edit Dimension
This component extracts the numerical value, plane and text from the dimension object
Hatch
This component creates a hatch from closed planar curves.
The resulting Hatch object can be baked with the Advanced Bake (by blickfeld7.com)
Version 0.92

Bake

Advanced Bake
Advanced Bake allows to bake all kinds of geometry Objects with attributes (see BakeAttributes and PlotAttributes by blickfeld7
BakeArrows
Add arrowheads as bake attributes to curves. This only works with Advanced Bake (by blickfeld7.com)
Version 0.92
Layer Attributes
Layer attributes (by blickfeld7.com)
Version 0.92
Object Attributes for Bake
Bake attributes for Advanced Bake (by blickfeld7.com)
Version 0.92
Object Attributes for Plot
Bake attributes for Advanced Bake (by blickfeld7.com)
Version 0.92
View Bake and Plot Attributes
Prints out all the bake and plot attributes from your geometry.
To assign Attributes see BakeAttributes and PlotAttributes by blickfeld7.com
Version 0.92

Text

Engrave Text
Creates text as a single line curve, ideal for engraving purposes.
Version 0.92
Text 3D Advanced
Creates 3D Text with custom color, font and alignment.
Version 0.92
Text Contour
This creates Contours from TextEntitys. To make TextEntitys see Text3d Advanced by blickfeld7.com
Version 0.92
Text Dot
This component creates a TextDot from location and text.
The TextDot object can be baked with the Advanced Bake component (by blickfeld7.com)
Version 0.92

Utils

Unroll
Unrolls Breps and Surfaces with additional curves and points.
by blickfeld7.com
View Direction
Gets the vector of the view direction from the active viewport or a specified view. (by blickfeld7.com)
Version 0.92

Firefly

Version 1.0.0.70 (Released 2015-Mar-25)

Vision

reacTIVision Listener
The reacTIVision Listener draws the position and rotation of each fiducial marker
Kinect V1 Depth To Point
Get Points from Kinect Depth Map
Kinect V1 Skeletal Tracker
The Kinect V1 Skeletal Tracker will allow tracking of up to two people at a time.
Kinect V1 Color Stream
Kinect Color Video Stream
Kinect V1 Depth Stream
Kinect Depth Video Stream
Kinect V2 Skeleton Tracker
The Kinect V2 Skeletal Tracker will allow tracking of up to six people at a time.
Kinect V2 Mesh Reconstruction
Returns a reconstructed colored mesh based on the color/depth information from the Kienct sensor.
Kinect V2 Video Stream
Stream video data from the Kinect sensor.
Bitmap Sampler
Sample a Firefly Bitmap based on an incoming set of points for a specified filter type.
Exposure (Accumulative)
Temporally add color information to a Firefly Bitmap.
Additive Time Lapse
Additive Time Lapse
Bitmap Decompose
Decompose a bitmap into its constituent channels
Bitmap Info
Statistics about a Firefly Bitmap.
Bitmap Layers
Bitmap Layers
Bitmap Painter
Bitmap Painter
Bitmap Recompose
Recompose a bitmap from its constituent channels
Snapshot
Save a snapshot of a Firefly Bitmap
Snapshot Sequence
Create a sequence of image snapshots
Bitmap Threshold
Using the Average Dithering, find the threshold color quantization of an image.
Bitmap Tracer
Spawn a series of particles which trace the edges of a bitmap using the nearest contour vector
Blur
Blur a Firefly Bitmap.
Color Correction
Modify the color properties (red, green, blue) for a Firefly Bitmap.
Contour Vector
Generate a Contour Vector for a Firefly Bitmap.
Contrast
Modify the contrast of a Firefly Bitmap.
Convolution Filter
Create your own filter based on a 3x3 convolution matrix (kernel).
Edge Detection
Find edges in a Firefly Bitmap.
Emboss
Emboss a Firefly Bitmap.
Image Region
Extract a smaller region within a Firefly Bitmap
Video Averages
Find movement vectors and color averages within an area of a Firefly Bitmap.
Flip Image
Flip or Mirror a Firefly Bitmap.
Gamma Correction
Specify the Gamma Correction for a Firefly Bitmap.
Gradient Vector
Generate a Gradient Vector for a Firefly Bitmap.
Resize Bitmap
Change the resolution of a Firefly Bitmap
Invert
Invert a Firefly Bitmap.
Load Bitmap
Load Bitmap
Mesh From Image
Create a mesh where the height of the mesh is determined by the brightness of a Firefly Bitmap.
Exposure (Movement)
Temporally add movement information (in greyscale) to a Firefly Bitmap.
Optical Flow
Generate an Optical Flow for a Firefly Bitmap.
Replace Color
Replace a color in a Firefly Bitmap.
Brightness and Saturation
Modify the brightness and saturation properties of a Firefly Bitmap.
Sharpen
Sharpen a Firefly Bitmap.
Swirl Vector
Generate a Swirl Vector for a Firefly Bitmap.
Test Color
Test whether a color is included within a second list of colors
Video Player
Load or play a movie or video file.
Leap Finger Tracker
Return frame information from LEAP sensor

Utility

Binary Blink
Oscillates 0's and 1's based on an incoming pattern of integers
Buffer
Store the last number of values based on the buffer domain
Constrain
Constrains a number to a specific numeric range.
Data Log
Create a log of incoming data.
Fader One Way
Fade between one value to another based on a time interval (ms). Use the GH_Timer component (Parameters/Special/Timer) to update the Fader values in real-time.
Fader Two Way
Fade between a minimum and maximum value based on the fade in and fade out time interval (ms). Use the GH_Timer component (Parameters/Special/Timer) to update the Fader values in real-time.
Playback
Retrieve a text file and return individual lines at a given frame rate.
Smoothing Moving Average
Find the Mean Smoothing value (or average) based on a sampling level (number of samples to average). Larger sample sizes result in greater smoothing
AND Flip Flop
The AND flip-flop differs from the NOR flip-flop in the sense that the output gate is determined by its present output state as well the states of both of its inputs
Bang
Detects when an input boolean has switched states. The equivalent of a 'Bang' component in other programs like MAX/MSP, Pd, and VVVV.
Counter
Counts upwards and downwards.
Frame Rate
Time in milliseconds since the data was updated.
Is Geometry Selected
Test whether or not some Rhino geometry is selected.
Is Key Pressed
Test whether or not a specified key has been pressed on the keyboard.
NOR Flip Flop
The NOR flip-flop has two inputs, namely, a Set input (S) and a Reset (R) input
PID
Calculates the error value as the difference between a measured process variable and a desired set point.
State Detection
Used when you want to detect when something has switched from LOW to HIGH (0 or 1) or vice versa. For more information see: http://arduino.cc/en/Tutorial/ButtonStateChange
Stop Watch
Elapsed time in milliseconds since the stop watch was started
Smoothing Temporal
This smoothing algorithm returns a smoothed value that is the sum of the weighted average of the previous observations and the current value.

Arduino & I/O Boards

Due Read
This component will read values to all corresponding digital
and analog pins on an Arduino Mega board
Due Write
This component will write values to all corresponding digital
pins on an Arduino Due board.
Mega Read
This component will read values to all corresponding digital
and analog pins on an Arduino Mega board
Mega Write
This component will write values to all corresponding digital
pins on an Arduino Mega board.
Open/Close Port
Open or Close the Serial Port Connection
COM Ports Available
Check to see which COM Ports are curretly available
Serial Read (Generic)
Retrieve a value coming over the serial port. Use the Timer
component (Parameters/Special/Timer) to update the sensor values.
Serial Write (Generic)
Write a string value to the Serial Port.
Uno Read
This component will read values to all corresponding digital
and analog pins on the Arduino Uno board
Uno Write
This component will write values to all corresponding digital
pins on an Arduino Uno board
Wii Nunchuck
This component will read all of the sensor values from
the Wii Nunchuck.
Code Generator
This component will attempt to convert a Grasshopper
definition into Arduino compatible code. The code can be
simultaneously saved as a .ino file to be opened in the
Arduino IDE.
Convert Degrees To Steps
Convert an angle value in degrees to the appropriate amount of steps to move a Stepper Motor.
Quad Stepper Motor Stream
This component will stream data to control up to four
stepper motors.

Networking

OSC Listener
OSC Listener.
OSC Sender
OSC Sender. The OSC Sender will automatically format incoming data into the appropriate OSC format and send the message over a UDP port to a specified IP address.
UDP Listener
UDP Listener.
UDP Sender
UDP Sender. The UDP Sender will automatically send any message (string) over a UDP port to a specified IP address.
XML Search
Search an XML file (either from the web or from a local directory) for a specific element tag

Audio

Sound Capture
Capture the audio frequencies from the left and right channel from an input (eg. microphone).
Frequency Spectrum
Map the incoming frequency spectrum
Note To Frequency
Generate frequency from notes. For more information visit http://en.wikipedia.org/wiki/Piano_key_frequencies
Tone Generator
Create tones based on incoming frequencies

FlowLines

Version 1.0 (Released 2011-Jul-25)

FlowL

Equi2D
Calculates 2D equipotentiallines of a vectorfield projected onto World_xy_plane (implementation of RK4)
StreamLines2D
Calculates 2D streamlines of a vectorfield projected onto World_xy_plane (implementation of RK4)
StreamLines2DVortex
Calculates 2D streamlines of a vectorfield projected onto World_xy_plane (implementation of RK4)with optional vortexes
StreamLines3D
Calculates 3D streamlines of a vectorfield (implementation of RK4).Streamlines are everywhere tangent to the vectorfield

GhExcel

Version 1.2 (Released 2013-Jun-01)

ExcelReadWrite

ExcelDynamicRead
Read data dynamically from excel
ExcelStaticRead
Read data statically from excel
ExcelWrite
Write data to excel

gHowl

Version 0.1.r50.0 (Released 2014-Nov-21)

UDP

Network Source
Discovers an external internet connection, and retrieve name and properties if one is available
OSC Channel
Store OSC data from a single source
OSC Dispatch
Store OSC data from multiple sources
UDP Receiver
Allows to receive data on the network
UDP Sender
Allows to send data through the network to any computer

XML

Read Pachube
This component reads a Pachube Feed
Pachube Update
Updates a Pachube Feed
Xml Parser
Parses an XML File
Write XML
Writes a data in a Grasshopper Tree to an XML file

GEO

Get Elevation
Given WGS84 coordinates, this component will return the elevation(s)
Format Geo
Formats WSG84 coordinates
Geo to XYZ
Map WSG84 Coordinates to XYZ

KML

KML Exporter
Export from Rhino model to KML format
KML Style
KML Object Attributes: Fill Color, Line Color, Line Width

#

Spreadsheet Reader
Import spreadsheet data to GH
Spreadsheet Writer
Write GH Data to a Spreadsheet

Geo

XYZ to Geo
Map XYZ Coordinates to WSG84

Heteroptera

Version 0.2.0.6 (Released 2016-Apr-22)

Uncertainty

Biased Distributer
This is useful for allocating a set of input points to different branch of a output point-tree based on some attractor point called Jellum,so the points bias to belong to a branch related to the nearer Jellum
Careless Range
Divide a domain into careless equivalent parts and return the numbers
Cheater Dice
Unequal chance item Dice
Noise Oscillator
Noise Oscillator(streaming noise)
Point Emitter
Emit a bunch of point from each source point (You can also use F5 key or Grasshopper Timer to refresh the component)
Chancy Allocator
Allocating Items to the random branch by defining the chance of each branch. so each item tents to belong to the branch with higher chance.
Curve Emitter
Emit a bunch of point from each curve source (You can also use F5 key or Grasshopper Timer to refresh the component)
Dice
Rolling N number dices from a list of possibilities (You can also use F5 key or Grasshopper Timer to refresh the component)
Random Direction
Create random unit vectors(You can also use F5 key or Grasshopper Timer to refresh the component)
Random Position
Random position bounded in a rectangle, if input a value into Z, positions randomly translate along the rectangle normal vector in the limit of the value.
Attractor Geometrical Possibility
Calculate the possibility of existing points by their adjacency to set of attractors
Geometrical Possibility
Calculate the possibility of existing points by value of each of points
Randomize Numbers
Randomize Numbers by percentage
Random Vector
Create random vectors in random direction with a length in a specific domain (You can also use F5 key or Grasshopper Timer to refresh the component)
Random
Generate random number (You can also use F5 key or Grasshopper Timer to refresh the component)
Seed Generator
Generate a unique seed number each time it's recalled (You can also use F5 key or Grasshopper Timer to refresh the component)
Slingshot Allocator
Allocate each item of one list to random branches, it can make it by three different algorithm for distribution items
Wandering Vector
Generating multiple live wandering vectors

Tools

Group
Group reference geometries in rhino scene
DicAllocator
Allocate each item to specific index of branches
Branch Allocator
Allocate each item to a specific string for each branch
Ovulate
Bake separate items ordered in a grid ,you can use ye button or use F5 key to ovulate new one (You can also use F5 key or Grasshopper Timer to refresh the component)
Text Baker
Bake a String
Encryption/Decryption
Encrypt and Decrypt a string with a password (key string)
Stream Gate
Allow streaming data if 'Pass' parameter is true
GenePool Controller
Controlling Interval and the number of slider in a GenePool, by introducing the Nickname of the GenePool
HeteroDispatch
Dispatch the items in a list into multiple target lists based on a pattern of indexes
Quick Baker
Just Bake!
Replacer
Replace a Rhino-object with another geometry
PickSelection
Pick selected objects in rhino
Transform
Transform a geometry in rhino by a transform information
Android UDP listener
Android UDP Listener via 'Grasshopper Controller :
https://play.google.com/store/apps/details?id=be.bernaerdt.grasshoppercontroller .
(You need using Gh_Timer to run the run the component)
Unicode
Generating Unicode Character

Maths

Closest Numbers
Find a set of closest Numbers to a specific number (The closest numbers in set D to number S)
InCommon Numbers
Retrieve 'Greatest common divisor' and 'Least common multiple' from a set of integers
Numbers Biaser
Bias a set of number by conic function
Hetero Mapper
External Graph mapper
Min/Max
Extract the minimum and the maximum value of a list of number
Intersect Domain
Calculate an interval by intersecting two intervals
Interval Expand
Expand or shrink a domain
Number Digitizer
modularize(digitize) a number by specific Scope size
Number Gridizer
Put number in a grid with a specified max column number and return the row number and the column number
List Normalizer
Normalize a list of numbers
Number Limiter
Limit a number within a specific domain
Intervals Subtract
Calculate the result of subtraction from a set of domains by another set of domains
Symmetrical Domain
Generate the symmetrical domain based on 'O' and length of 'X'
Symmetrical Extend
BiExtend or shrink a domain with symmetrical value
Intervals Union
Merge and union a set of domains

Geometry

Curve Planarizer
Planarizing a curve
Center
Return the center of a geometry and the min/max dimension based on a plane
Evaluate Rect
Evaluate a rectangle at normalized{uv} parameter
Rectangle Grid
Create a grid of points using a rectangle
Jellum Bulger
Bulge set of points by some Jellum points
Modularpoints
modularize(digitize) a point by specific Scope size
Incestuous Network
Create a simple Incestuous Network between adjacent points
Variable Sweep
Quick variable single section sweep
Hetrosweep
Quick single section sweep
Jellum Attractor
Quick multi-attractor to return a congestive value between 0~1 by curves or points
Nonincestuous Network
Create a Nonincestuous-Network between adjacent points
Pro. Attractor
Advanced multi-attraction system for finding a Congestive value

Animate

Baking Capture
Bake objects and take an auto naming capture shot from, it's useful for creating animation, using viewport graphical-style
Capacitor
Multi-Step Buffer
Capture
Auto-naming Viewport Capture (You can also use F5 key or Grasshopper Timer to refresh the component)
Mass Additive Numbers Buffer
Each time recall it, it add the input number with the previous inputted number
Oil.Can
create a List-Tap, each time you call the component it will drop next item of the list (You can also use F5 key or Grasshopper Timer to refresh the component)
TapBuffer
Return an increasing number, each time that the component is called (You can all use Internal timer , trigger button , F5 key or Grasshopper Timer to refresh the component)
TimeShifter
shift a list of changing data to n step before in its history
Trailer
Generate a set of lines from each point of current list to their peers from previous list of points
Mass Additive Vectors Buffer
Each time recall it, it add the input vector with the previous inputted vector
Camera Crane
Adjusting the active or the specified viewport camera
Mesh Traveler
Mass additive Vector buffer considering a mesh as a constrain

Honeybee

Version 0.0.59 (Released 2016-Jan-29)

09 | Energy | Energy

EP context Surfaces
prepare shading/context geometries
Run Energy Simulation
Use this component to export HBZones into an IDF file, and run them through EnergyPlus
Adaptive Comfort Analysis Recipe
Use this component to assemble an adaptive comfort recipe for the "Honeybee_Annual Indoor Comfort Analysis" component
Add Internal Mass to Zone
Use this component to assign internal thermal masses to zones, which can be used to account for the effects of furniture inside zones or massive building components like hearths and chimneys
Balance Temperature Calculator
Use this component to calculate a rough building (or zone) balance temperatrue from a Honeybee energy simulation
Color Surfaces by EP Result
Use this component to color zone surfaces based on EnergyPlus data out of the "Honeybee_Read EP Surface Result" component
Color Zones by EP Result
Use this component to color zones based on EnergyPlus data out of the "Honeybee_Read EP Result" component or zone comfort analyses out of the comfort calculator components
Construct Energy Balance
This component accepst the outputs of the "Read EP Result" and the "Read EP Surface Result" components and outputs a data tree with all of the building-wide energy balance terms
Energy Shade Benefit Evaluator
This is a component for visualizing the desirability of shade in terms of energy simulation results by using solar vectors, the outdoor temperature, and the simulation hating load, cooling load, and beam gain
Energy Simulation Par
EnergyPlus Shadow Parameters
EnergyPlus Window Shade Generator
Use this component to generate shades for Honeybee zone windows
Export To OpenStudio
Use this component to export HBZones into an OpenStudio file, and run them through EnergyPlus
Generate EP Output
This component helps select simulation outputs that can be hooked into the WriteIDF component
Import idf
import an idf file to gh
This version only imports the geometries
Constructions, schedules and systems will be neglected
Indoor View Factor Calculator
Use this component to generate test points within a zone and calculate the view factor from each of these points to the other zurfaces in a zone as well as the sky
Lookup EnergyPlus Folder
Search Energy Simulation Folder
Make Adiabatic By Type
Use this component to make certain surface types of a zone adiabatic
Make Adiabatic
Make Adiabatic
Microclimate Map Analysis
Use this component runs an annual comfort assessment off of EnergyPlus results and write all values into csv files
OpenStudio Systems
OpenStudio Systems, without the inputs in _airSideDetails_ and _plantDetails_ default Open Studio systems will be created
OpenStudioHVACSystemsList
List ofavailable HVAC templates for OpenStudio
Optimal Shade Creator
Use this component to delete out unwanted areas of a shade after a shade benefit evaluation has been run
Outdoor Comfort Analysis Recipe
Use this component to assemble an adaptive comfort recipe for the "Honeybee_Annual Indoor Comfort Analysis" component
PMV Comfort Analysis Recipe
Use this component to assemble an adaptive comfort recipe for the "Honeybee_Annual Indoor Comfort Analysis" component
Re-run IDF
This is a component for running a previoulsy-generated
Read EP HVAC Result
This component reads the results of an EnergyPlus simulation from the WriteIDF Component or any EnergyPlus result
Read EP Result
This component reads the results of an EnergyPlus simulation from the WriteIDF Component or any EnergyPlus result
Read EP Surface Result
This component reads the results of an EnergyPlus simulation from the WriteIDF Component or any EnergyPlus result
Read Microclimate Matrix
This component reads the results of an Adaptive Indoor Comfort Analysis
Set Ideal Air Loads Parameters
Use this component to change aspects of the ideal air system used in the "Honeybee_Run Energy Simulation" component
ShadowPar
EnergyPlus Shadow Parameters
Simulation Control
Use this component to set EnergyPlus Simulation Controls such as whether to run certain types of HVAC sizing calculations, etc
Surface Data Based On Type Detailed
Use this component to separate grafed lists of surface data that come out of the "Honeybee_Read EP Surface Result" component based on rough surface type
Surface Data Based On Type
Use this component to separate grafed lists of surface data that come out of the "Honeybee_Read EP Surface Result" component based on rough surface type
Thermal Autonomy Analysis
Use this component to calculate 'Occupied Thermal Comfort Percent' (occTCP) and 'Thermal Autonomy' (TA) from the resultd of a Microclimate Map Analysis
Visualize Microclimate Map
Use this component to produce a colored mesh from a comfResultsMtx

00 | Honeybee

addHBGlz
Use this component to add a custom glazing surface to a HBSurface or HBZone
AskMe
Use this component to get basic information on Honeybee Objects, whether they are HBSrfs or HBZones
ChangeHBObjName
Change Honeybee Object Names
createHBSrfs
Create a Honeybee surface, which can be plugged into the "Run Daylight Sumilation" component or combined with other surfaces to make HBZones with the "createHBZones" component
createHBZones
Create an HBZone from HB Surfaces
Decompose Based On Boundary Condition
Decompose zone surfaces by boundary condition
Decompose Based On Type
Use this component to break down the geometry of your zone by the surface type
DecomposeHBZone
Decompose Honeybee Zone
Get or Set HB Object Name
Change Honeybee Object Names
Glazing based on ratio
Use this component to generate windows for a HBSurface or HBZone based on a desired window-to-wall ratio
Glazing Parameters List
Use this component to generate lists of glazing ratios, breakUp diatance, window heigths, sill heights, or vertical glazing splits for the four primary cardinal directions
Honeybee
This component carries all of Honeybee's main classes
IntersectMasses
Use this component to take a list of closed breps (polysurfaces) that you intend to turn into HBZones and split their component surfaces to ensure that there are matching surfaces between each of the adjacent zones
Label Zone Surfaces
Use this component to lablel HBSurfaces or HBZones with their names or energy/daylight properties in the Rhino scene
Label Zones
Use this component to lablel zones with their names in the Rhino scene
Masses2Zones
Use this component to take any list of closed breps and turn them into Honeybee Zones with all of the properties needed to run them through an energy simulation
PerimeterCoreZoning
Separate zones into perimeter and core
Remove Glazing
Remove Glazing
Select by Type
Select surfaces by type
Separate By Normal
Separate surfaces by normal
Separate conditioned and unconditioned zones
Separate zones into conditioned and unconditioned
Separate Zones By Floor
Separate zones based on floor height
Separate Zones By Orientation
Separate zones based on orientation
Separate Zones By Program
Separate zones based on zone program
Solve Adjacencies
Solve adjacencies
SplitBuildingMass
Use this component to divide up a brep (polysurface) representative of a complete building massing into smaller volumes that roughly correspond to how a generic EnergyPlus model should be zoned
Surface Attribute List
Provides a list of surface attributes to choose from and plug into the Honeybee_Label Surfaces Component
Zone Attribute List
Provides a list of preset values to choose from
Item Selector
Allows you to select an item or items from an input list

13 | WIP

Apply OpenStudio Measure
This component applies an OpenStudio measure to an OpenStudio file
Convert IMG
Convert Image
Create Pollinator
Craet Pollinator (Put parametric results together)
Customize EnergyPlus Objects
Customize EnergyPlus Objects [NOT READY YET!]
Dump Honeybee Objects
Dump Honeybee Objects
Use this component to dump Honeybee objects to a file on your system
ExportEPC
Export to Energy Performace Calculator (EPC)
Extrude Windows
Extrude pseudo walls from window polygons
FileExplorer
Locate a file/directory in windows explorer
generationsystem
Use this component to create a Honeybee generator system
Generator_PV
Provided by Honeybee 0
Generator_Wind_Horizontialaxis
Provided by Honeybee 0
Get Annual SQL Data
Export Honeybee Objects to OpenStudio
GrizzlyBear
Grizzlybear exports Honeybee zones to gbXML file
IES Custom Lamp
This component can be used to specify a lamp of custom chromaticity, color or color temperature
IES Luminaire Zone
This component is to be used for specifying the location of luminaires for electric lighting simulations
IES Luminaire
This is the core component for adding photometric data into a lighting simulation
Load Honeybee Objects
Load Honeybee Objects
Use this component to load Honeybee objects from a file on your system
Load OpenStudio Measure
This component loads OpenStudio measureds into Honeybee
Mirror Honeybee
Mirror Honeybee Objects
Move Honeybee
Move Honeybee Objects
open Pollination
Use this component to open the Pollination page
OpenStudio Central Plant Orchestrator
EPlus Plantside Organizer
OpenStudio Cooling Tower
EPlus Cooling Tower
OpenStudio EIR Chiller
EPlus EIR Chiller
OpenStudio Hot Water Boiler
EPlus Hot Water Boiler
Read_generation_system_results
This component reads the results of an EnergyPlus simulation from the WriteIDF Component or any EnergyPlus result
Rotate Honeybee
Rotate Honeybee Objects
simple_Inverter
Provided by Honeybee 0
Visualise_Honeybeegeneration_cashflow
Use this component to the calculate and visualise the financial value of Honeybee generation systems over 25 years

04 | Daylight | Daylight

Convert HDR to GIF
Convert HDR to GIF
Convert HDR to TIF
Convert HDR to TIF
Convert TIF to HDR
Convert HDR to TIF
Daysim Annual Profiles
Read Daysim Annual Profiles
Daysim Electrical Lighting Use
Daysim's electrical lighting use
Daysim Occupancy Generator Based On List
Daysim Occupancy Generator
Daysim calculates the outputs for the hours that the space is occupied
Daysim Occupancy Generator
Daysim Occupancy Generator
Daysim calculates the outputs for the hours that the space is occupied
Daysim shading group sensors
Daysim shading group sensors
Read here for more information about Daysim sensors here: http://daysim
Daysim User Profiles
Daysim User Profiles
Read here for details: http://daysim
FalseColor
False Color
Glare Analysis
Glare Analysis
This component is using evalglare for glare calculations
Import dgp File
Import Annual Daylight Glare Probability
Import Pts File
Import Radiance Test Grid
Import rad
Import a rad file to gh
This component is just a proof of concept for now and needs major modifications
Lighting control Recipe
Daysim electrical lighting control
Lookup Daylighting Folder
Search Simulation Folder
MSH2RAD
Convert a mesh to RAD file
Read All the Hourly Results from Annual Daylight Study
Read the results of the annual study for a all the hours of the year for all the points
Read Annual Result I
Read Annual Daylight Results I [Standard Daysim Results]
Read Annual Result II
Read Annual Daylight Results II [Daysim]
Read DS Result for a point
Read Daysim result for a test point
Read Hourly Results from Annual Daylight Study
Read the results of the annual study for a single hour of the year
Read RAD Result
Read Radiance Results
Refine Daylight Simulation
Refine simulation for an existing Radiance scene (
Run Daylight Simulation
export geometries to rad file, and run daylighting/energy simulation
Set Exposure for HDR
Set Exposure for HDR

01 | Daylight | Material

Add to Radiance Library
Add Radiance Materials to Library
Call from Radiance Library
Call Radiance Materials from Library
Radiance BSDF Material
Radiance BSDF Material
Create RADIANCE BSDF material
Radiance Glass Material By Color
Radiance Glass Material By Color
Read more here to understand Radiance materials: http://www
Radiance Glass Material
Radiance Glass Material
Read more here to understand Radiance materials: http://www
Radiance Materials Info
Radiance Materials Info
Radiance Metal Material By Color
Radiance Metal Material By Color
Create a Standard Radiance Metal Material
Radiance Metal Material
Radiance Opaque Material
Create a Standard Radiance Opaque Material
Radiance Mirror Material By Color
Radiance Mirror Material By Color
Read more here to understand Radiance materials: http://www
Radiance Mirror Material
Radiance Mirror Material
Read more here to understand Radiance materials: http://www
Radiance Opaque Material By Color
Radiance Opaque Material By Color
Create a Standard Radiance Opaque Material
Radiance Opaque Material
Radiance Opaque Material
Create a Standard Radiance Opaque Material
Radiance Trans Material By Color
Radiance Trans Material
This component is useful to create translucent materials
Radiance Trans Material
Radiance Trans Material
This component is useful to create translucent materials
Set Radiance Materials
Radiance Default Materials

08 | Energy | Set Zone Properties

infORventPerArea Calculator
Use this component to transform ACH to m3/s-m2
Lighting Density Calculator
Use this component to calculate the Lighting Density Per Area Load from information about your bulb, fixture type, mainteneance, and required lighting level
AddEarthtube
Use this component to add an Energy Plus earth tube to a Zone
Create EP Ground
Use this component to change the properties of a zone to refelct those of a ground
Create EP Plenum
Use this component to turn a HBZone into a 'Plenum Zone' with no internal loads
Set EnergyPlus Zone Loads
Use this component to change the occupancy, lighting, equipment, etc
Set EnergyPlus Zone Schedules
Use this component to change the schedules of your HBZones
Set EnergyPlus Zone Thresholds
Use this component to set Zone Thresholds like daylighting thresholds and setpoints
Set EP Air Flow
Use this component to edit the airlfow between your zones and set up natural ventilation, if desired
Set EP Surface Construction
Add Glazing
Set EP Zone Construction
Update EP construction of zone based on type
Set EP Zone Interior Construction
Set EP Zone Interior Construction
Set EP Zone Underground Construction
Update EP construction of zone based on type
Set Loads And Schedules
Set schedules and loads for zones based on program

06 | Energy | Material | Construction

Add to EnergyPlus Library
Add EnergyPlus Material, Construction or Schedule to Library
Call from EP Construction Library
Call from EP Library
Decompose EP Construction
Decompose EnergyPlus Construction
Decompose EP Material
Decompose EnergyPlus Material
EnergyPlus Construction
Use this component to make your own EnergyPlus construction
EnergyPlus Glass Material
Use this component to create a custom material for glass, which can be plugged into the "Honeybee_EnergyPlus Construction" component
EnergyPlus NoMass Opaque Material
Use this component to create a custom opaque material that has no mass, which can be plugged into the "Honeybee_EnergyPlus Construction" component
EnergyPlus Opaque Material
Use this component to create a custom opaque material, which can be plugged into the "Honeybee_EnergyPlus Construction" component
EnergyPlus Shade Material
Use this component to create a custom material for shades, which can be plugged into the "Honeybee_EnergyPlus Window Shade Generator" component
EnergyPlus Window Air Gap
Use this component to create a custom material for a window air gap, which can be plugged into the "Honeybee_EnergyPlus Construction" component
EnergyPlus Window Material
Use this component to create a custom window material that has no mass, which can be plugged into the "Honeybee_EnergyPlus Construction" component
R-Value With Air Films
Use this component to account for air films in the U-Value and R-Value of any decomposed Honeybee construction or material
Search EP Construction
Search EnergyPlus construction based on Energy modeling standards, climate zone, surface type and building program

03 | Daylight | Recipes

Advanced Dynamic Shading Recipe
Advanced Shading Recipe for Annual Simulation with Daysim
Annual Daylight Simulation
Analysis Recipe for Annual Daylighting Simulation
Conceptual Dynamic Shading Recipe
Conceptual Shading Recipe for Annual Simulation with Daysim
You need to add sensor points later in the Daysim result reader
Daylight Factor Simulation
Analysis Recipie for Daylight Factor Analysis
Daysim Glare Control Recipe
Glare Control Recipe for Annual Simulation with Daysim "Based on exterior illuminance and/or position of the sun"
You need to add an external sensor later in the Daysim result reader
Daysim Shading State
Daysim Shading State for Advanced Dynamic Shading
DSParameters
Analyses Recipe for Annual Daylight Simulation with Daysim
Generate Test Points
Genrate Test Points
Generate Zone Test Points
Genrate Test Points for all Floor Surfaces in Honeybee Zone
Grid Based Simulation
Analysis Recipie for Grid-Based Analysis
Image Based Simulation
Analysis Recipie for Image-Based Analysis
RADParameters
Radiance Parameters - Standard
Check here for more details: http://radsite
Vertical Sky Component
Analysis Recipie for Vertical Sky Component
The idea Based on this discussion on RADIANCE: http://www

11 | THERM

Create Therm Boundaries
Use this component to create a THERM boundary condition
Create Therm Polygons
Use this component to create a THERM polygon with material properties
Import THERM XML
Use this component to read the content of a THERM XML file into Grasshopper
Import WINDOW Glz System
Use this component to import the content of a LBNL WINDOW text file report as a series of polygons and boundary conditions that can be plugged into the "Write THERM File' component
Import WINDOW IDF Report
Use this component to import an EnergyPlus window construction from LBNL WINDOW
Read THERM Result
Use this component to import the colored mesh results from a THERM simulation
Therm Material to EnergyPlus Material
Use this component to create a custom opaque material, which can be plugged into the "Honeybee_EnergyPlus Construction" component
Therm Material
Use this component to create a custom THERM material, which can be plugged into the "Honeybee_Create Therm Polygons" component
Write THERM File
Use this component to write your THERM polygons and boundary conditions into a therm XML that can be opened ready-to-run in THERM

02 | Daylight | Sky

Generate Average Sky
Generate Average Climate Based Sky
This component generate an average climate based data for a single hour during a month
Generate Climate Based Sky
Genrate Climate Based Sky
This component generate a climate based sky for any hour of the year
Generate Cumulative Sky
This component generate a cumulative sky using GenCumulativeSky
Generate Custom Sky
Genrate Custom Sky
This component generate a custom sky based on user's input
Generate Dark Sky
This component generates a dark sky with 0 illuminance
Generate Sky With Certain Illuminance level
Genrate a Uniform CIE Sky Based on Illuminace Value
Generate Standard CIE Sky
Genrate Standard CIE Sky
Watch The Sky
Watch The Sky

10 | Energy | AirsideSystems

OpenStudio Air Handler Detail
OpenStudio Systems
OpenStudio Airside Economizer Detail
Airside Economizer
OpenStudio Availability Manager List
AvailabilityManagerList
OpenStudio DX Cooling Coil
EPlus DX Coil
OpenStudio DX Heating Coil
EPlus DX Heating Coil
OpenStudio Evaporative Condenser
Evaporative Condenser
OpenStudio Fan Detail
Energy Plus Fan Definition
OpenStudio Mechanical Controller
Mechanical Ventilation Controller
This is an optional field that overrides the economizer behavior
It adds DCV if you want it as well

07 | Energy | Schedule

Call from EP Schedule Library
Call from EP Schedule Library
Convert EnergyPlus Schedule to Values
Use this component to make a 3D chart in the Rhino scene of any climate data or hourly simulation data
Create CSV Schedule
Use this component to write custom
Decompose EnergyPlus Schedule
Decompose Schedule
Get Zone EnergyPlus Loads
Look up loads for a Honeybee Zone
Get Zone EnergyPlus Schedules
Look up schedules for a Honeybee Zone
Search EP Schedule Library
Filter EP Schedule Library

05 | Energy | Building Program

bldgPrograms
Provides a list of available building programs from the template
Get EnergyPlus Loads
Look up loads for an specific bldgProgram and zoneProgram
Get EnergyPlus Schedules
Look up schedules for an specific bldgProgram and zoneProgram
ListZonePrograms
Find list of spaces for each space based on program

12 | Developers

Update Honeybee
This component [removes | updates] Honeybee components from [grasshopper | a source folder]

Hoopsnake

Version 0.6.7 (Released 2014-Apr-28)

yconst.com

HoopSnake
HoopSnake Feedback Component

Human

Version 3-24-2016 (Released 2016-Apr-09)

Reference

Explode Blocks
Explodes a set of Instance Objects into their proper geometry
Explode Blocks Recursively
Recursively explodes a set of Instance Objects into their proper geometry, structured in a Data Tree according to block nesting.
Dynamic Geometry Pipeline
Defines a Geometry Pipeline from Rhino to Grasshopper, with variable filters for name, object type, and layer.
Hatch Explode
Gets the geometry and properties of a referenced hatch object
LightProperties
Reads Light Properties from a Rhino.DocObjects.LightObject
Object Attributes
Access the individual attributes of a RhinoObject or an ObjectAttributes type.
Objects By Selection
Gets the currently selected objects in Rhino
Sort Objects By Type
Sorts a set of Rhino Objects by type and extracts the Geometry for types that already exist in Grasshopper.
Text Object Info
Gets the location, orientation plane, alignment, and text from a referenced text object.

Display

Render Curve to Screen
Displays a Curve object in a fixed position on screen
Custom Preview Lineweights
Custom Preview with Lineweights
Custom Preview Materials
Custom Preview with Materials
Render Mesh to Screen
Displays a Mesh object in a fixed position on screen
Render Point to Screen
Displays a Point object in a fixed position on screen
Screen-Oriented Mesh
Displays a Mesh object that remains consistently oriented relative to the screen
Screen-Oriented Text
Displays text that remains consistently oriented relative to the screen
Render Text to Screen
Displays a text object in a fixed position on screen

Document Info

Font Table
Retrieves the list of system fonts.
Hatch Table
Gets the hatches from the active Rhino Document
Linetype Table
Gets the linetypes from the active Rhino Document
Material Table
Accesses the render materials in the document
Named Views and Display Modes
Gets a list of the Named Views and Display Modes in this document
Layer Table
Gets the list of layers in the active document
Viewport Properties
Get a list of viewports and their properties

Creation

Bake Geometry
Bake geometry to the document with the specified attributes
CreateAttributes
Create Object Attributes
CreateHatch
Create Hatch Objects with specified pattern, scale, rotation, and attributes
CreateLight
Create Light Object. So far works well for point lights and directional lights
Define Block
This component allows you to define or replace a block definition.
JustifiedText3d
Creates 3d Text objects with specified size, location, alignment, and font.
PlaceBlock
Places a specified block with the desired transform

Texture Mapping

BoxMapping
Applies a box texture mapping to a mesh.
Custom Mapping
Applies per-vertex mesh texture coordinates to a mesh
CylinderMapping
Applies a cylindrical texture mapping to a mesh.
PlanarMapping
Applies a planar texture mapping to a mesh.
SphericalMapping
Applies a spherical texture mapping to a mesh.
SurfaceMapping
Applies a surface UV texture mapping to a mesh.

TreeFrog

AssignPaths
Assigns an arbitrary path structure to a flat list of input data
Graft By Data
Adds an additional level of path hierarchy according to the specified indices
MatchPaths
Sets a flat list of data to correspond to the tree structure of an input tree
PathDescription
Produces a single path description for each item in a tree, in the same structure as the original tree.

Misc

Item Selector
Allows you to select an item or items from an input list
Convert To Document Units
Parses a formatted distance string (like 5'-10") and converts it to numerical format in the active document units.
DeleteOnLayer
Deletes all objects on specified Layers, then passes true
Directory Contents
Lists the files in a specified directory.

Document Modifications

Create/Modify Layers
Create and Modify Rhino Layers
Create/Modify Materials
Create or Edit document Render Materials.
Modify Viewport
Use this component to restore a named view in a viewport, set its display mode, or set its camera.
Modify Object Attributes
Use this component to modify the object attributes of geometry in Rhino.

Human UI

Version 0.6.8.0 (Released 2016-May-04)

UI Elements

Create 3D View
Creates an orbitable 3d viewport with a custom-defined mesh
Create Browser
Creates a web browser window.
Create Button
Create a Button object.
Create Checkbox
Creates a single checkbox
Create Checklist
Creates a listbox containing checkboxes.
Create Color Picker
Creates an interactive color picker, with an optionally supplied set of colors
Create Image
Creates an image object to be added to the window
Create Label
Creates a label in the window.
Create List Box
Creates a list box from which items can be selected.
Create Multidimensional Slider
Creates a 2D slider ranging from {0,0} to {1,1}
Create Shapes
Creates shapes from a polylines
Create Objects from XAML
Creates UI elements from typed XAML syntax
Create Pulldown Menu
Creates a pulldown menu from which items can be selected.
Create Radio Button
Creates a single radio button. Be sure to assign a radio button group for proper switching behavior
Create Rhino Command Button
Create a Special Button object to trigger a Rhino command.
Create Shape
Creates a simple shape from a polyline
Create Slider
Create a slider with a label and a value readout.
Create Text Block
Creates a multi-line text block
Create Text Box
Create a box for text entry, with a button to pass its value.
Create True-Only Button
Create a True only Button object.

UI Main

Set Window Properties
Modify various properties of a Window.
Add Elements
Add WPF Controls to a window
Adjust Element Appearance
Adjust the color and appearance of individual elements.
Adjust Element Positioning
Adjust the margins, sizing, and other positioning information of an element.
Absolute positioning can get a little wonky, use at your own risk.
Capture Window to File
Capture a HUI Window to an image
Launch Transparent Window
This component launches a new blank, transparent control window.
Get Screen Dimensions
Gets the dimensions of the current screen
Hide/Show Element
Allows you to hide or show an element
Launch Window
This component launches a new blank control window.
Restore Element States
Restore the saved states of UI elements
Save Element States
This component lets you save the states of selected elements for later retrieval
Value Listener
This component is used to retrieve the values of UI elements from the window. By default it will automatically refresh when those values change.

UI Output

Set 3D View
Allows you to modify the contents of an existing 3D view.
Set 3D View Textured
Allows you to modify the contents of an existing 3D view.
Set Browser
Control the Browser element - with back/forward buttons, and control over the displayed site etc.
Set Checklist Contents
Use this to set the contents of a checklist
Set Image
Change the content of an existing Image control.
Set Label Contents
Modify the contents of an existing label object.
Set List Contents
Use this to set the contents of either a List Box or a Pulldown Menu
Set Shape
Replace an existing shape in the window
Set Shapes
Replace an existing shape in the window
Set TextBlock Contents
Modify the contents of an existing Text Block object.
Set TextBox Contents
Modify the contents of an existing Text Box object.

UI Graphs + Charts

Create Chart
Creates a Chart from Data and Categories.
Create Multi Chart
Creates a Multi Chart from sets of Data and Categories.
Set Chart Contents
Use this to set the contents of a Chart
Chart Appearance
Use this to set the appearnce of a Chart
Set Multi Chart Contents
Use this to set the contents of a MultiChart

UI Containers

Create Grid
Create a container with absolutely positioned elements
Create Stack
Creates a group of UI elements stacked vertically or horizontally.
Create View Box
Scale a group of UI Elements by placing them in a ViewBox.
Tabbed View
Creates a series of tabbed views that can contain UI element layouts

Hummingbird

Version 2.3 (Released 2015-Dec-14)

Hummingbird

AdapComps
WhiteFeet ModelBuilder - Add Adaptive Components
Beams
WhiteFeet ModelBuilder - Add Beams
Columns
WhiteFeet ModelBuilder - Add Columns
Families
WhiteFeet ModelBuilder - Add Revit Families
FilledRegions
WhiteFeet ModelBuilder - Add FilledRegions
Floors
WhiteFeet ModelBuilder - Add Floors
Grids
WhiteFeet ModelBuilder - Add Revit Grid Lines
Input
WhiteFeet ModelBuilder - Read Input
Levels
WhiteFeet ModelBuilder - Add Revit Levels
Lines
WhiteFeet ModelBuilder - Add Revit Lines
LoftForms
WhiteFeet ModelBuilder - Add LoftForm from Reference Points
MassFamilies
WhiteFeet ModelBuilder - Add Mass Family Extrusion
Rooms/Areas
WhiteFeet ModelBuilder - Add Rooms & Areas
TopoSurface
WhiteFeet ModelBuilder - Add Revit Topo Surface
Walls
WhiteFeet ModelBuilder - Add Walls

IntraLattice

Version 0.7.6 (Released 2015-Nov-15)

Frame

Basic Box
Generates a lattice box.
Basic Cylinder
Generates a conformal lattice cylinder.
Conform Surface-Axis
Generates a conforming lattice between a surface and an axis.
Conform Surface-Point
Generates a conforming lattice between a surface and a point.
Conform Surface-Surface
Generates a conforming lattice between two surfaces.
Uniform DS
Generates a uniform lattice within by a design space

Utils

Clean Network
Removes duplicate curves from a network, within specified tolerance.
Preset Gradient
Generates gradient string (i.e. a spatial math expression)
Mesh Preview
Generates a preview of the mesh.
Mesh Report
Verifies that the mesh represents a solid, and returns a comprehensive report.
Adjust UV
Adjusts the UV-map of a surface for proper alignment with other surfaces/axes.

Mesh

Heterogen Custom
Heterogeneous solidification of lattice wireframe
Heterogen Gradient
Heterogeneous solidification (thickness gradient) of lattice wireframe
Homogen
Homogeneous solidification of lattice wireframe

Cell

Custom Cell
Pre-processes a custom unit cell by check validity and outputting topology.
Preset Cell
Built-in selection of unit cell topologies.

Ivy

Version 0.52 (Released 2016-Feb-03)

3|Tree Graph

DFS Edge Weight
Compute the a tree from the graph using a Depth first search based on edge weight
MST with concavity detect
Compute the minimum spanning tree for the mesh graph including convex, concave and flat region detection. This uses a modified Kruskal algorithm with weight limits
MST Kruskal
Compute the minimum spanning tree for the mesh graph using a modified Kruskal's algorithm
MST Djikstra
Compute the minimum spanning tree for the mesh graph using Djikstra's algorithm
MST Prim
Compute the minimum spanning tree for the mesh graph using Prim's algorithm
Multi Root MST edge weight
Constructs a set of trees based on the given graph
Multi Root MST node weight
Constructs a set of trees based on the given graph
Multi Root MST concavity
Constructs a set of trees based on the given graph
Shortest Paths in a weighted mesh graph
Compute the shortest (Cheapest) path between 2 nodes in a mesh graph using Djikstra's algorithm. Calculation uses edge weight.

2|Weight Graph

Color Edge Weight
Assign a weight value to graph edges based on the color averaged for an edge. Values will be normalized to the 0...1 interval
Custom Edge Weight
Assign a custom weight to graph edges - Warning ! If you reference mesh edges, naked edges will not be considered. Values are normalized in the 0..1 interval
Face Angle Edge Weight
Assign a weight value to graph edges based on the agle between the faces conected by an edge. Values will be normalized to the 0...1 interval
Custom Face Weight
Assign a custom weight to graph nodes (mesh Faces). Values are normalized in the 0..1 interval
Face Size Node(mesh face) Weight
Assign weight to graph nodes based on the area of the mesh faces. Largest faces will have the smallest values.
Face Midpoint Distance Edge Weight
Assign a weight value to graph edges based on the distance between the midpoints of the faces the edge conects. Values will be normalized to the 0...1 interval

4|Tools Graph

Cull Graph Duplicates
Cull graph duplicates from a graph list. Equality is based on topology
Get deepest nodes
Retrieves the deepest nodes in a tree graph. Here the deepest node/nodes are considered the ones that have the longest traceable route to a leaf(edge node)
Graph Equality
Test equality between two mesh graphs. Only topological equality is tested
Set Tree Root
Set the root of the graph to the specified mesh node

6|Use Graph

MeshGraph Unroll
Unroll the underlying mesh of a tree graph.
MG_Structure
Create a set of lines that approximate the graph and have different offsets from the base mesh according to the number of steps from the root
CreaseMesh
Create a set of creases in the faces of the mesh along the edges of the Mesh Graph

1|Create Graph

Decompose Graph
Outputs the relevant information (geometric and numeric) stored in the MeshGraph object
Graph from Mesh
Creates the graph correspondence of a mesh. Faces will be nodes in graph and the mesh topological edges will be the edges in the graph
Graph to Mesh
Creates the mesh from the graph nodes(faces) and edges. Only the nodes still present in the graph will be referenced back into mesh faces.

5|Split Graph

Weight Deviation Split Graph
Splits a mesh graph in subgraphs based on whether edge weight is larger than next edge in tree hierarchy
Weight Partition Graph
Parts a mesh graph in subgraphs based on whether edge weight falls in the supplied interval
Weight Split Graph
Splits a mesh graph in subgraphs based on whether edge weight falls in the supplied interval

7|Agent Graph

Agents Programmed Behavior
Create a series of trees on the given graph that spread out based on the limits imposed and a programed behavior that switches between two characters Explore and Consume
Agents Control Random
Create a series of trees on the given graph that spread out based on the limits imposed and the behavior given as a chance pick between two characters Explore and Consume

0|Param

Mesh Graph
Parameter for storing a collection of mesh graphs

8|Visualize Graph

Visualize_Graph
Create a visualization of the graph using the base mesh

Kangaroo

Version 0.099 (Released 2015-Apr-29)

Forces

Align
Force 2 line segments towards being parallel
Bend
Bending resistance acting on an angle defined by 3 points
BoxCollide
Collisions between fixed orientation boxes
TetrahedralElement
A constant strain tetrahedral finite element
TriangularElement
A constant strain triangular finite element
CurvePull
Constrain or pull points to a curve
Developablize
adjust the angles around a vertex to make it developable
EqualizeAngles
Apply bending type forces to equalize several angles
Equalize
Equalize the lengths of a list of lines
TangentIncircles
Adjusts the edge lengths of a pair of joined triangles, so that their incircles become tangent
FD
Linear Force Density element
GString
Geodesic string for controlling membrane mesh edges
Hinge
Bending resistance between 2 triangles
Hydro
Depth dependent pressure
GasVolume
Exert volume dependent pressure on a mesh, according to Boyle's law
Laplacian
Laplacian smoothing
LevelSet
Pull particles towards a particular scalar value in a field generated by point charges (metaballs)
LineLine
Interaction betwen a pair of line segments
CollideMesh
Keep particles either inside or outside a Mesh
Mirror
Pull points A and D toward each other's mirror image. The mirror plane is halfway along and normal to the line between B and C
Planarize
Flatten a quadrilateral
PowerLaw
Attraction or repulsion forces as a function of distance
PointLine
A force between a point and a line
Pressure
Area dependent pressure acting on a triangle
ProjectedForce
A force between 2 points, with a magnitude such that its projection onto a given vector remains constant
PullToMesh
Constrain or pull particles to a surface
PullToSurf
Constrain or pull particles to a surface
Rocket
Thrust acting along a line defined by 2 points
Shear
Takes a plane normal to a vector from 2 points and pulls a 3rd point toward that plane
SoapFilm
Soap-film triangular element
SphereCollide
Collision between many spheres, optimized for speed
SpringsFromLine
Create Hooke's law springs
CollideSurf
Keep particles either inside or outside a Brep
TranslationLock
Link 2 particles so they always maintain the same translation from each other
AreaWeight
Dynamic weight triangle - applies a vertical load on each of its corners proportional to its tributary area
UnaryForce
A vector force acting on a point
Vortex
Rotational force about an axis
Wind
Wind vector acting on a triangle

Utility

CPMesh
Optimize a mesh towards a CP mesh ( tangent incircles )
EdgeBend
Keeps the boundary of a mesh straight
Gravity
Apply gravity to vertices of a mesh
HydroMesh
Apply depth dependent pressure to a mesh
MeshCorners
Finds the corners of the boundary of a mesh
MeshPressure
Applies pressure to a triangulated mesh
MeshSmooth
Apply Laplacian Smoothing to a mesh
Origami
Fold a flat pattern into 3d origami
PlanarityDisplay
Creates colours for each face of a mesh, showing planarity levels
PlanarizeQuads
Applies a planarization force to any quads in a mesh
PolyLineBend
PolyLineBend
PolySpring
Turn a polyline into springs
ReciprocalStructure
Turn a mesh into a reciprocal structure and optimize for tangency
Rheotomic Surface
Tool for generation of rheotomic surfaces and flow lines
Shell
Give a mesh bending stiffness. AngleFactor sets the rest state - 0 is flat, 1 keeps the original angles
SpringsFromMesh
Turns all edges of a mesh into springs
TangentCircles
A compact circle packing from a flat mesh
Wheel
Create a motorized wheel
WindMesh
Applies wind to a mesh
FoldAngle
Measure the current angle between two triangles about their common edge
interconnectPoints
Draws one line between every pair of points in a list
Gears
Simulate interacting gears or cams (1-directional dependency)
removeDuplicateLines
Removes similar lines from a list.
Planarity
Measure of planarity for quads
removeDuplicatePts
Removes similar points from a list
Trail
Draw a trail of a point's motion

Mesh

Corners
Find the boundary corner points of a quad mesh
ByParent
Refine a Mesh, separating outputs by parent face
Checkerboard
Attempt to separate a mesh into 2 lists of non-adjacent faces
Diagonalize
Replace each edge with a new face
HingePoints
Get the 4 points for each internal edge to use in a Hinge Force
Combine&Clean
Combine and Clean a list of meshes, removing unused and duplicate vertices
MeshDirection
Sort the face directions of a mesh
MeshMap
Map points from one mesh to another
MeshTurn
Rotate the vertex order of each face
NakedVertices
Sorts the vertices of a mesh into 2 lists according to whether or not they are surrounded by faces
QuadDivide
Divide all quadrilateral faces of a mesh into smaller quads
Reciprocal
Turns a mesh into a reciprocal structure. Use line-line force to optimize
Refine
Divide each quad into 4 quads, and each triangle into 4 triangles
RefineStrips
Directional subdivision, refines quads in one direction only
ReMesh
WIP remeshing component
Stripper
Divide a mesh into strips
Unroller
Unroll a strip of quads
VertexNeighbours
Returns the positions of the vertices connected the given vertex by an edge
WarpWeft
Separate the edges of a mesh into 2 lists according to Warp and Weft direction
MeshMachine
Remeshing tool

Kangaroo

KangarooPhysics
Kangaroo Physics Engine v0.099
ZombieKangaroo
A 'non-live' version to be used without the timer. Performs either a set number of iterations or continues until an energy threshold is reached
AnchorSpring
Fix a point to its starting location with a spring
AnchorXYZ
Constrain particle position along any combination of X,Y,Z axes
Counter
Connect a Timer to this and it increments by 1 with every update
Kangaroo Settings
Kangaroo Settings
Particle
For free particles or Custom Mass and Velocity settings
Sequence
Connect to the Reset input to output a time sequence of the simulation
Wave
Adjustable Sine function for muscles etc

Animation

Transformer
Contains a cluster of Grasshopper components

Kangaroo2

Version 2.1.2 (Released 2016-Apr-12)

Goals

Anchor
Anchor
AnchorXYZ
Fix a point only along chosen world axes. If you need to reset the initial position, disconnect then reconnect the Point input.
Angle
Angle
AngleSnap
Snap the angle between 2 lines to the closest whole number multiple of a given value
ClampAngle
Keep an angle between 2 lines within a given range
ClampLength
Keep length within given bounds
CoLinear
CoLinear
Collide2d
Collisions between closed polygons in a given plane
Collider
Collisions between thickened line segments and spheres
ConstantTension
An element which adapts its stiffness to maintain a constant force
CoPlanar
CoPlanar
CoSpherical
CoSpherical
CurvePointCollide
Keep a set of points outside or inside a given 2d curve
CyclicQuad
Make a quadrilateral have a circumscribed circle
Direction
Align a line segment with a given vector, or if none supplied, the closest of the World XYZ vectors
DynamicWeight1d
A load in the negative Z direction, which updates its magnitude according to the length of the line
EqualLength
EqualLength
Floor
Floor
Hinge
Hinge
LengthSnap
Snap length to whole number multiples of a given number
MagnetSnap
Snap points together according to proximity
OnCurve
Keep a point on a given Curve
OnMesh
Keep a point on a given Mesh
OnPlane
Keep a point on a given plane
Planarize
Planarize
PlasticAnchor
PlasticAnchor
PlasticHinge
Like Hinge, except folding beyond the plastic/elastic threshold will alter the rest angle
PlasticLength
This tries to preserve the length of the line elastically, until it is deformed beyond the limit, then its rest length gets changed
PolygonArea
PolygonArea
Pressure
A force normal to each triangle, and proportional to its area
RigidBody
RigidBody
Smooth
Smooth
SoapFilm
Area minimizing triangle, for generating zero mean curvature meshes
SolidPointCollide
Keep a set of points outside or inside a given Mesh
SphereCollide
Collisions between large numbers of equal sized spheres
Length(Line)
Length(Line)
TangentialSmooth
Smooth a mesh only in the local tangent planes. Used in conjunction with SoapFilm
TangentIncircles
TangentIncircles
Transform
Keep a given transformation between 2 points
Load
Load
Volume
Set the total volume of a mesh

Main

Show
Show
Grab
This lets you drag particles in Rhino. Hold Alt key and drag with LMB, or toggle anchors with LMB+RMB
Solver(bouncy)
Solver with momentum
Solver
The main component where Goals are combined and applied
ZombieSolver
A version of the solver component which keeps all iterations internal, and outputs the final result

Karamba

Version 1.1.0 (Released 2015-Mar-14)

Utilities

User Iso-Lines (karamba)
Returns iso-lines at intersection point of given line with shell based on user supplied values.
User Stream-Lines (karamba)
Returns stream lines at intersection point of given line with shell based on user supplied tangent vectors.
Principal States Transformation (karamba)
Transforms given principal vectors of stresses, moments or in-plane forces to an arbitrary direction.
Get Cells from Lines
Get closed cells from a set of lines
Line-Mesh-Intersection (karamba)
Calculates the number of intersections between given lines and a mesh.
Detect Collisions (karamba)
Returns number of collisions between given mesh and model.
Element Felting (karamba)
Felts elements of a model.
Line-Line Intersection (karamba)
Intersects given lines and returns resulting end-points and pieces.
Mesh Breps
Meshes multiple Breps. Allows to include manifold edges and points.
Nearest Neighbors (karamba)
Connects each node to a given number of nearest neighbor nodes or neighbors within a specified distance.
Nearest Neighbors Multi-Dimensional (karamba)
Performs a multidimensional neighborhood search on a set of vectors.
Remove Duplicate Lines (karamba)
Eliminates identical lines from the given set of lines.
Remove Duplicate Points (karamba)
Eliminates identical points from the given set of points.
Simplify Model (karamba)
Simplifies a model by straightening the connecting elements between nodes that connect to more than two neighbor nodes.
Interpolate Shapes (karamba)
Interpolates between a base geometry (0.0) and given shape(s) (1.0).
Mapper (karamba)
Applies mappings (like Simple Stitch) to a model.
Stitches (karamba)
Creates all types of stitches that connect beam sets by a preset number of elements.

Results

Beam View (karamba)
Lets you set the display properties of beams and trusses. Plug it into the definition after a ModelView-component so that you can fine-tune the model display with it.
Model View (karamba)
Lets you inspect the current state of the model.
Plug it into the data pipeline in front of 'Beam View' or 'Shell View' to control the overall model display.
Shell View (karamba)
Lets you inspect the current state of the shells in a model. Plug it into the definition after a ModelView-component so that you can fine-tune the model display with it.
Principal Strains Approximation (karamba)
Approximates the principal strain directions from the model deformation at arbitrary points.
Beam Displacements (karamba)
Returns displacements along beams: translations/rotations in global x-, y-, and z-direction; rotations about global x-, y- and z-axis.
Beam Forces (karamba)
Retrieves section forces for all beam elements of the model.
Beam Resultant Forces (karamba)
Retrieves maximum resultant section forces for all beam elements of the model.
Deformation-Energy (karamba)
Retrieves deformation energies of the elements of the model.
Utilization of Elements (karamba)
Returns the utilization of beams or shells for each load case according to Eurocode 3
Nodal Displacements (karamba)
Returns nodal displacements: translations/rotations in global x-, y-, and z-direction; rotations about global x-, y- and z-axis.
Reaction Forces (karamba)
Returns reaction forces and moments at supports.
Shell Forces (karamba)
Retrieves section forces for all shell elements of the model. The considered loadcase is that set at the nearest upstream ModelView-component.
Line Results on Shells (karamba)
Returns results as lines painted on the shell mesh. The considered loadcase is that set at the nearest upstream ModelView-component.
Result Vectors on Shells (karamba)
Returns results as vectors. The considered loadcase is that set at the nearest upstream ModelView-component.

Model

Connectivity to Beam (karamba)
Creates beams with default properties from given connectivity diagram
Disassemble Element (karamba)
Decomposes beams and shells into their components.
Make Element-Set (karamba)
Puts elements designated by their element identifier into a group.
Index to Beam (karamba)
Creates beams with default properties from given node indexes.
Line to Beam (karamba)
Geometry is assumed to be given in [m]
Mesh to Shell (karamba)
Geometry is assumed to be given in [m]
Orientate Beam (karamba)
Sets the local Z-axis according to a given vector and adds a rotation angle DAlpha [deg] about longitudinal axis.Flips beam direction according to given x-vector.
Select Element (karamba)
Selects elements according to given criteria and puts all incoming beams in two groups: selected or rejected.
Modify Element (karamba)
Modifies all types of elements or creates element modifiers that do this when the model is assembled.
Point-Mass (karamba)
Attaches a point mass to a node of given index or position. Does not result in additional weight, only inertia!
Assemble Model (karamba)
Creates a finite element model from given entities (points, beams, supports, loads, cross sections, materials,... ).
Connected Parts (karamba)
Lists the connected parts of the active line elements of a model.
Disassemble Model (karamba)
Decomposes a model into its components
Activate Element (karamba)
Activates the elements of a model according to the activation list. Uses soft kill approach for inactive elements.

Cross Section

Eccentricity on Beam (karamba)
Sets the eccentricity of a cross section relative to the element axis in global coordinates.
Cross Sections (karamba)
Creates all types of cross sections.
Disassemble Cross Section (karamba)
Retrieves properties of a cross section.
Eccentricity on Cross Section (karamba)
Sets the eccentricity of a cross section relative to the element axis in local beam coordinates.
Beam-Joints (karamba)
Add hinges at the end-points of beams.
Beam-Joint-Agent (karamba)
Sets a hinge at the connection of a beam to another element or node.
Cross Section Matcher (karamba)
Returns for a cross section the best fitting cross section contained in a given list. The matched cross section is equal or better in all mechanical aspects at minimum weight.
Cross Section Selector (karamba)
Lets you select cross sections by name or regular expression from a list of cross sections.
Cross Section Range Selector (karamba)
Lets you select cross sections by country, shape, family or maximum depth or width.
Read Cross Section Table from File (karamba)
Reads cross section data from a csv-file.
Generate Cross Section Table (karamba)
Converts a list of cross sections into a string
which can be streamed as a csv-file and used as a cross section table.
Modify Cross Sections (karamba)
Modifies all types of cross sections.

Algorithms

AnalyzeThI (karamba)
Calculates the deflections of a given model using first order theory for small deflections.
AnalyzeThII (karamba)
Calculates the deflections of a given model using second order theory for small deflections.
BESO for Beams (karamba)
Bidirectional Evolutionary Structural Optimization for beam structures.
Buckling Modes (karamba)
Calculates the buckling modes of the given model under a specified load case and the buckling load factors. Returns positive buckling load factors only.
Eigen Modes (karamba)
Calculates the eigen modes of the given model according to the special eigenvalue problem.
Large Deformation Analysis (karamba)
Does incremental geometrically non-linear analysis for loads in load case zero.
Natural Vibrations (karamba)
Calculates the natural vibrations of the given model.
Optimize Cross Section (karamba)
Selects optimum cross sections for beams and shells in the model according to EC3 (EN 1993-1-1) for steel structures.
Tension/Compression Eliminator
Removes elements under axial tension or compression. By default compression members will be removed.

Params

Cross-section (karamba)
Cross-section properties of a beam or shell; definition of joints for a beam
Element (karamba)
Beam, truss, shell or spring element
Load (karamba)
External load for a statical system
Material (karamba)
Material for static calculations
Model (karamba)
Structural model.
Support (karamba)
Support with or without prescribed displacements
ElementSet (karamba)
Collection of elements

Material

Read Material Table from File (karamba)
Reads a list of materials from a table given in csv-format.
Material Properties (karamba)
Sets the characteristic parameters of a material.
Material Selection (karamba)
Lets you select a materials by name or regular expression from a list of materials.

Load

Disassemble Mesh Load (karamba)
Converts mesh-loads to point- and element-loads.
Loads (karamba)
Creates all types of loads for a structural model.
Prescribed Displacement (karamba)
Prescribes displacements at nodes of given node-indexes or node-coordinates

Export

Export Model to DStV (karamba)
Exports model to DStV file. A DStV-file is a STEP-derivative issued by the 'Deutscher Stahlbau-Verband'. Can be imported by e.g. RStab.

License

License (karamba)
Informs you about and lets you manage your current license. Right-click on the icon and you can save your machine-id or load a license via the context menu.

Ladybug

Version 0.0.62 (Released 2016-Jan-29)

4 | Extra

Activities Met List
Provides a list of available activites and outputs the metabolic rate of that activity for use in the Ladybug PMV comfort calculator
Adaptive Comfort Parameters
Use this component to set Adaptive comfort parameters for the Adaptive Comfort Calculator or the Adaptive Comfort Chart
Body Characteristics
Use this component to calculate the Basal Metabolic Rate, Body Mass Index indices and to create the "bodyCharacterstics_" input for the "Thermal comfort indices" component
BTU2Wh
Use this component to convert energy values in BTU to Wh, kBTU to kWh, BTU/ft2 to Wh/m2, or kBTU/ft2 to kWh/m2
C2F
Use this component to convert temperatures from Celcius to Fahrenheit
Capture View
Use this component to capture Rhino views and save them to your hard drive as as a
CombineSolarEnvelopes
Use this component to combine two or more solar envelopes from Ladybug_SolarEnvelope component
Comfort Mannequin
Use this component to color a mannequin based on their relation to a comfort temperature
Construct Time
Use this component to construct a specific hour from corresponding time in hours, minutes and seconds
Create Legend
Use this component to create a custom legend for any set of data or to create a more flexible legend for any ladybug component with a legend
Day_Month_Hour
Use this component to calculate date information from an hour of the year
DOY_HOY
Use this component to calculate the day of the year and hour of the year from an input date with a day of the month, month of the year and hour of the day
F2C
Use this component to convert temperatures from Fahrenheit to Celcius
fly
Use Fly to cycle through all connected sliders
Gradient Library
Use this component to access a library of typical gradients useful throughout Ladybug
kWh2Wh
Use this component to convert energy values in kW to W, kW/m2 to W/m2, kWh to Wh, kWh/m2 to Wh/m2, kBTU to BTU, or kBTU/ft2 to BTU/ft2
L2G
Use this component to convert the liquid volume from Liters to U
Legend Parameters
Use this component to change the colors, numerical range, and/or number of divisions of any Ladybug legend along with the corresponding colored mesh that the legend refers to
Mesh-To-Hatch
Use this component to bake a clored mesh into the Rhino scene as a series of colored hatches
ms2mph
Convert from m/s to mile/h
North
Use this component to create a compass sign that indicates the direction of North in the Rhino scene
Orient to Camera
Use this component to generate a plane that is oriented perpendicular to the active Rhino viewport camera direction and centered at an input _initPosition point
Orientation Study Parameters
Use this component with the Ladybug "Radiation Analysis", "Sunlight Hours Analysis", or "View Analysis" component to set up the parameters for an Orientation Study
Passive Strategy List
Provides a list of passive thermal strategies to be plugged into the Ladybug_Psychrometric Chart
Passive Strategy Parameters
Use this component to adjust the assumptions of the passive strategies that can be overalid on the Ladybug the Psychrometric Chart
PMV Comfort Parameters
Use this component to set PMV comfort parameters for the PMV comfort calculator or the Psychrometric Chart
Real Time Radiation Analysis
Use this component to scroll through the results of a Ladybug Radiation Analysis on an hour-by-hour, day-by-day, or month-by-month basis in real time!
The component uses a sky matrix (SkyMxt) from the selectSkyMxt component and the intersection matrix (intersectionMxt) from the Radiation Analysis component to calculate real time radiation results
Recolor Mesh
Use this component to re-color a mesh with new a numerical data set whose length corresponds to the number of faces in the _inputMesh
rIP2rSI
Use this component to convert R-Values in IP (h·ft2·°F/BTU) to R-Values in SI (K·m2/W) to plug into any of the Honeybee material components
Set the View
Use this component to set the camera location and direction for the Rhino "Perspective" viewport
Shading Parameters List
Use this component to generate shading depths, numbers of shades, horizontal or vertical boolean values, and shade angles for different cardinal directions to be plugged into the "Ladybug_Shading Designer" component or the "Honeybee_EnergyPlus Window Shade Generator"
True North
Use this component to calculate Earth's true north from magnetic north
uIP2uSI
Use this component to convert U-Values in IP (BTU/h·ft2·°F) to U-Values in SI (W/K·m2) to plug into any of the Honeybee material components
Wh2BTU
Use this component to convert energy values in Wh to BTU, kWh to kBTU, Wh/m2 to BTU/ft2, or kWh/m2 to kBTU/ft2
Wh2kWh
Use this component to convert energy values in W to kW, W/m2 to kW/m2, Wh to kWh, Wh/m2 to kWh/m2, BTU to kBTU, or BTU/ft2 to kBTU/ft2

3 | EnvironmentalAnalysis

Bounce from Surface
Use this component to get a sense of how direct sunlight is reflected off of an initial _sourceSrf and subsequently to a set of context_ geometries by tracing sun rays forwards through this geometry
Comfort Shade Benefit Evaluator
This is a component for visualizing the desirability of shade in terms of comfort temperature by using solar vectors, a series of hourly temperatures (usually outdoor temperatures), and an assumed balance temperature
DC to AC derate factor
Use this component to calculate overall DC to AC derate factor for Photovoltaics Surface's "DCtoACderateFactor_" input
Forward Raytracing
Use this component to get a sense of how sunlight is reflected by a set of context geometries by tracing sun rays forwards through this geometry
Photovoltaics Performance Metrics
Use this component to calculate various Photovoltaics performance metrics
Photovoltaics Surface
Use this component to calculate amount of electrical energy that can be produced by a surface
if a certain percentage of it is covered with Photovoltaics
Radiation Analysis
This component allows you to calculate the radiation fallin on input _geometry using a sky matrix from the selectSkyMxt component
ShadingDesigner
Use this component to generate shading breps for any glazed surface or list of glazed surfaces
SolarEnvelope
Use this component to generate a solar envelope for a given test surface, set of solar vectors, and context geometry that you want to ensure solar access to
SolarEnvelopeBasic
Use this component to generate a solar envelope for a closed boundary curve with minimum inputs
SolarFan
Use this component to generate a solar fan for a given test surface and set of solar vectors
SolarFanBasic
Use this component to generate a solar fan with minimumal input data
Sunlight Hours Analysis
This component calculates the number of hours of direct sunlight received by input geometry using sun vectors from the sunPath component
Sunpath Shading
This component calculates the shading of:
- Photovoltaic modules
- Solar Water Heating collectors
- any other purpose (shading of points)
Tilt And Orientation Factor
This component calculates the Optimal Tilt, Optimal Orientation and TOF (Tilt and Orientation Factor) for PV modules or Solar water heating collectors
View Analysis
Use this component to evaluate the visibility of input _geometry from a set of key viewing points
View From Sun
Use this component to open a new viewport in Rhino that shows the view from the sun
view Rose
Use this component to see the area visible from a given viewpoint across a 2D plane of vision

2 | VisualizeWeatherData

3D Chart
Use this component to make a 3D chart in the Rhino scene of any climate data or hourly simulation data
Adaptive Comfort Chart
Use this component to calculate the adaptive comfort for a given set of input conditions
Colored Sky Visualizer
Use this component to visualize a Perez sky as a colored mesh in the Rhino scene using the weather file location, a time and date, and an estimate of turbidity (or amount of particulates in the atmosphere
GenCumulativeSkyMtx
This component uses Radiance's gendaymtx function to calculate the sky's radiation for each hour of the year
Import Ground Temp
Use this component to visualise ground temperatures throughout the year at specific depths
Monthly Bar Chart
Use this component to make a bar chart in the Rhino scene of any monhtly or avrMonthyPerHour climate data or simulation data
Outdoor Solar Temperature Adjustor
Use this component to adjust an existing Mean Radiant Temperature for shortwave solar radiation
Psychrometric Chart
Use this component to draw a psychrometric chart in the Rhino scene and evaluate a set of temperatures and humidity ratios in terms of indoor comfort
Radiation Calla Lily
Use this component to draw Radiation Calla Lily or Dome, which shows you how radiation would fall on an object from all directions for a given sky
Radiation Rose
Use this component to make a radiation rose in the Rhino scene
selectSkyMtx
Use this component to select a specific sky matrix (skyMxt) for an hour of the year or for an analysis period
Sky Dome
This component allows you to visualize a selected sky matrix from the selectSkyMxt component in order to see the patches of the sky dome where radiation is coming from
SunPath
Use this component to make a 3D sun-path (aka
Wind Boundary Profile
Use this component to visualize a wind profile curve for a given terrain type
Wind Rose
Use this component to make a windRose in the Rhino scene

6 | WIP

Bioclimatic Chart
This is the Bioclimactic Chart
Cold Water Temperature
Use this component to calculate the cold (inlet, mains) water temperature, if water pipes are burried undeground
Commercial Public Apartment Hot Water
Use this component to calculate domestic hot water consumption for each hour during a year, for Commercial, Public and Apartment buildings
Photovoltaics Module
Use this component to define the Photovoltaics module settings
PV SWH System Size
Use this component to generate the PVsurface or SWHsurface for "Photovoltaics surface" or "Solar Water Heating surface" components, based on initial PV or SWH system sizes
Residential Hot Water
Use this component to calculate domestic hot water consumption for each hour during a year, for a single family household (house)
Shading Mask
Use this component to see the portion of the sky dome that is masked by context geometry around a given viewpoint
Shading Mask_II
Use this component to see the portion of the sky dome that is masked by context geometry around a given viewpoint
Shadow Study
Use this component to generate outline curves representing shadows cast by input _geometry for a given _sunVector
Solar Water Heating Performance Metrics
Use this component to calculate various Solar water heating performance metrics
Solar Water Heating Surface
Use this component to calculate amount of thermal energy that can be produced by a surface
if a certain percentage of it is covered with Solar water heating liquid collectors
Solar Water Heating System Detailed
Use this component to define a detailed Solar water heating system settings
Solar Water Heating System
Use this component to define Solar water heating system settings
WetBulbTemp
Use this component to calculate Wet Bulb Temperature and Dew Point Temperature

1 | AnalyzeWeatherData

Adaptive Comfort Calculator
Use this component to calculate the adaptive comfort for a given set of input conditions
Analysis Period
Use this component to set an analysis period, which can be used as input for a variety of other Ladybug and Honeybee components
Average Data
Use this component to select the data out of an annual hourly data stream (from the importEPW component) using the "Analysis Period" component
Branch Data
Use this component to convert any list of annual data into a data tree branched by day of the year, month of the year, or hour of the day
CDD_HDD
Calculates heating and cooling degree-days
CDH_HDH
Calculates heating and cooling degree-hours
Clothing Function
Use this component to generate a list of values representing a clothing schedule based on outdoor air temperature
Humidity Ratio Calculator
Calculates the humidity ratio from the ladybug weather file import parameters
Conversion formulas are taken from the following publications:
Vaisala
Outdoor Comfort Calculator
Use this component to calculate the Universal Thermal Climate Index (UTCI) for a set of input climate conditions
PMV Comfort Calculator
Use this component to calculate comfort metrics of Predicted Mean Vote (PMV), the Percent of People Dissatisfied (PPD), and the Standard Effective Temperature (SET) for a set of climate conditions and occupant behavior/clothing
Separate data
Use this component to separate the text strings from the numbers in the climate data streams output from the Import EPW component
Thermal Comfort Indices
Use this component to calculate various thermal comfort indices:
------
- HI (Heat Index)
- humidex (humidity index)
- DI (Discomfort Index)
- WCI (Wind Chill Index)
- WCT (Wind Chill Temperature)
- WBGT (Wet-Bulb Globe Temperature) indoors
- WBGT (Wet-Bulb Globe Temperature) outdoors
- TE (Effective Temperature)
- AT (Apparent Temperature)
- TS (Thermal Sensation)
- ASV (Actual Sensation Vote)
- MRT (Mean Radiant Temperature)
- Iclp (Predicted Insulation Index Of Clothing)
- HR (Heart Rate)
- DhRa (Dehydration Risk)
- PET (Physiological Equivalent Temperature)
- THI (Temperature Humidity Index)
- PHS (Predicted Heat Strain)
Wind Speed Calculator
Use this component to calculate wind speed at a specific height for a given terrain type

0 | Ladybug

Construct Location
Use this component if you do not have an
Create LB Header
Use this component to generates a Ladybug Header that can be combined with any raw data in order to format it for use with the Ladybug/Honeybee components
Decompose Location
Use this component to separate and exctract the information in the 'location' output of the importEPW or constructLocation component
download EPW Weather File
Use this component to open the epwmap page in your default web browser and download an
Import epw
Use this component to import lists of weather data into Grasshopper from a standard
Import Location
Use this component to import location data from a standard
Import stat
Use this component to import climate data found in the
Ladybug
This component carries all of Ladybug's main classes
Open EPW And STAT Weather Files
Use this component to automatically download a
Open EPW Weather File
Use this component to open an
Open STAT File
Use this component to open a

5 | Developers

Export Ladybug
Code Developers of Ladybug and Honeybee can use this component to export Ladybug/Honeybee user objects and source code that they create to the Github folder on their computer
Update Ladybug
Code Developers and Beta Testers of new Ladybug components can use this component to remove old Ladybug components, add new Ladybug components, and update existing Ladybug components from a synced Github folder on their computer

LunchBox

Version 2016.3.21 (Released 2016-Mar-22)

Util

Arc Divide
Divides a spline curve into tangent arc segments.
Deconstruct Wireframe
Organizes a wireframe curve structure into nodes and centerlines
Flatness Check
Checks the flatness of a quad panel.
Mesh Edges (with Tolerance)
Finds naked mesh edges and edges between faces greater than a specified angle.
Mesh Reduce
Reduce mesh polygons to simplify.
Patch Surface
Returns a patch surface using a list of edge curves. (Rhino 5 only)
Random Split List
Randomly splits a list into two lists.
Rebuild Surface
Rebuilds an untrimmed surface using U and V parameters.
Relative Coordinates
Returns coordinates of a point relative to a plane.
Reverse Surface Direction
Reverse the UV directions of a surface.
Sort Duplicate Breps
Sort a list of Breps based on duplicates.
Sort Duplicate Curves
Sort a list of curves based on duplicates using document tolerances.
Sort Duplicate Points
Sort a list of points based on duplicates.
Sort Duplicate Values
Sort a list of numbers or strings based on duplicates.
Unroll Brep
Unroll a brep or surface.

Math

Enneper Surface
Create a parametric Enneper surface.
Helicoid Surface
Create a parametric Helicoid surface.
Klein Surface
Create a parametric Klein surface.
Mobius Surface
Create a parametric Mobius surface.
Hyperbolic Paraboloid
Create a parametric paraboloid surface.
Platonic Cube
Create a parametric cube with a truncation parameter.
Platonic Dodecahedron
Create a dodecahedron.
Platonic Icosahedron
Create a parametric icosahedron with a truncation parameter.
Platonic Octahedron
Create a parametric octrahedron with a truncation parameter.
Platonic Tetrahedron
Create a parametric tetrahedron with a truncation parameter.
Conoid Surface
Create Plucker's Conoid surface.
3D Supershape
Create a parametric 3D supsershape
Torus Surface
Create a parametric torus surface.

Panels

Diamond Panels
Creates diamond panels on a surface.
Diamond Grid
Creates a diamond corner point grid on a surface.
Hexagon Cells
Creates hexagonal cells on surface.
Quad Panels
Creates quadrangular panels on a surface
Quad Grid
Creates a quad corner point grid on a surface.
Random Quad Panels
Creates randomly staggered quad panels on a surface
Staggered Quad Panels
Creates staggered quad panels on a surface.
Skewed Quads
Creates 'skewed' quadrangular panels on a surface
Triangular Panels A
Creates triangular panels on a surface.
Triangle Panels B
Creates triangular panels on a surface.
Triangle Panels C
Creates triangular panels on a surface.

Workflow

Object Bake
Bake objects to a layer in the active Rhino document.
Create Layers
Create a list of layers in Rhino.
Excel Reader LEGACY
Reads an open Excel file.
Excel Reader
Reads an open Excel file.
Excel Write LEGACY
Write to an open Excel file.
Excel Write
Write to an open Excel file.
Launch Application
Launch an external application or file
Layer Information
Get layer information from the current document.
Layer Reference
Reference geometry on layers with GUIDs and Names.
Rhino Command
Sends a command to the Rhino command-line.
Object Save
Saves geometry to a specified file location.

Data

Create Chart
Creates a saveable Winform chart.
Create Data Grid
Creates a Data Grid view of data. Data can be saved as CSV file.
Create DataSet
Create a DataSet
Create DataTable
Create a DataTable
Create CSV
Create a CSV string
Read CSV
Read a CSV string. (Comma Separated Value)
Convert JSON to XML
Converts a JSON string to XML.
Read XML by Tag
Read XML data by tag.
Convert XML to JSON
Converts a XML string to JSON
Create XML
Create XML from a Grasshopper tree containing text or numbers.

Structure

Braced Grid 1-D Structure
Creates a 1-Direction braced grid structure on a surface.
Braced Grid 2-D Structure
Creates a 2-Direction braced grid structure on a surface.
Diagrid Structure
Creates a diagrid structure on a surface.
Grid Structure
Creates a simple grid structure on a surface.
Hexagonal Structure
Creates a hexagonal structure on a surface.
Space Truss Structure 1
Creates a space truss structure on a surface.
Space Truss Structure 2
Creates a space truss structure using two driver surfaces
2D Truss
Creates a 2-D Truss using a set of edge curves.

Generate

Attractor
Generates a attractor values using lists of attractors and targets.
Attractor Wave
Generates a wave attractor effect using lists of attractors and targets.
Constant Quad Subdivide
Subdivides a triangular panel into quadrangular cells
Panel Frame
Creates an offset frame using a panel.
Subdivide Quad
Subdivides a quad into self-similar cells.
Subdivide Triangle
Subdivides a triangle into self-similar cells.

MeshPlus

Version 2.1.00 (Released 2015-Nov-04)

Subdivision

Aperture+0
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating points from the points along face's edges to its center, creating 0 new points along the edge.
Aperture+2
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating points from points along the face's edge to its center, creating 2 new points along the edge and removing the face's vertex
Aperture+3
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating points from points along the face's edge to its center, creating 3 new points along the edge and removing the face's vertex
Center+1
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by creating 1 new points along the edge.
Center+3
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by creating 3 new points along the edge and removes the face's vertex.
Dense+1
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by adding a vertex at the face center and creating 1 new point along the edge.
Fan+2
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by creating 2 new points along the edge and one at its center, removing the face's vertex.
Fan+3
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by creating 3 new points along the edge and removing the face's vertex.
Frame+0
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's vertex to its center, creating 0 new points along the edge.
Frame+1
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating points from the face's vertex and edge midpoint to its center, creating 1 new points along the edge
Frame+2
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's vertex to its center, creating 2 new points along the edge.
Frame+3
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating points from the face's vertex and edge midpoint to its center, creating 3 new points along the edge
Pinwheel+2
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by creating 2 new points along the edge and removing the face's vertex.
Snub+0
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's edge midpoint to its center, creating 0 new points along the edge.
Snub+1
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's edge midpoint to its center, creating 1 new points along the edge.
Snub+2
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's edge midpoint to its center, creating 2 new points along the edge and removing the face's vertex
Snub+3
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's edge midpoint to its center, creating 3 new points along the edge and removing the face's vertex
Stellate+0
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by adding a vertex at the face center and creating 0 new points along the edge.
T+3
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's vertex to its center, creating 3 new points along the edge and removing the face's vertex
Tri Frame+1
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's vertex to its center, creating 1 new points along the edge.
Tri Frame+2
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's vertex to its center, creating 2 new points along the edge and removing the existing face's vertex
Tri Frame+3
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating points from the face's vertex and edge midpoint to its center, creating 3 new points along the edge
X+2
Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's edge midpoint to its center, creating 2 new points along the edge.

Analyze

Connected Edge Angles
Returns the angle at each vertex normal of a mesh tested against the vector along each connected edge.
Connected Edge Lengths
Returns the cumulative length of each edge connected to a given vertex.
Connected Faces
Returns the number of faces connected to each face.
Connected Vertex Normal Angle
Returns the angle at each vertex normal of a mesh tested against the connected vertex normals.
Edge Lengths
Returns the length for each edge of the mesh.
Edge Shared Face Angles
Returns the angle of the faces connected to each edge.
Extract Edges
Returns the edge lines and topology vertices in the topology order of the mesh.
Face Edge Lengths
Returns the cumulative edge length of each face of a mesh.
Face Normal Direction
Returns the angle at each face normal of a mesh tested against a vector.
Face to Face Angles
Returns the angle at each face normal of a mesh tested against its connected face normals.
Face Vertex Angles
Returns the angle at each face normal of a mesh tested the normals at it's vertices.
Mesh Face Area
Returns the area of each face of a mesh.
Topology Vertices
Returns the mesh vertices per earch topology vertex of the mesh.
Unitize Mesh Distances
Returns a unitized value for each specifed component of a mesh, vertex, face center, or edge midpoint based on its distance to the closest sample index point relative to the furthest point from all sample points
Valence
Returns the valence or number of connected vertices to a given vertex.
Vertex Face Angles
Returns the angle at each vertex normal of a mesh tested against the connected vertex normals.
Vertex Normal Direction
Returns the angle at each vertex normal of a mesh tested against a vector.

Volume

Batwing
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Batwing adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
Box
Creates a mesh which spans two meshes bridging them from either the vertex or edge center
CLP
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schwarz CLP adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
Cross
Creates a mesh which spans two meshes bridging them from the face center and connecting faces at either the vertex point or edge centers
D
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schwarz D adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
F-RD
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schoen F-RD adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
F-RDr
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schoen F-RDr adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
F-RDr2
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schoen F-RDr with higher vertex count, adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
I-WP
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schoen I-WP adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
I-WPr
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schoen I-WPr adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
Nevious
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Neovious adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
P
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schwarz P adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
Pa
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the Schwarz Pa adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
SS
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction based on the topology of the SS adapted with parametric inputs to the geometric proportions within the bounds of each offset pair of mesh faces
Switch
Creates a mesh which spans two meshes bridging them from either the vertex or edge center
X&T
Creates a volumetric mesh from either a single mesh face and depth or between two parallel meshes of idential construction bridging the vertices to the face center between two mesh faces

Make

Cairo Tiling
Applies a Mesh to a surface based on the Cairo Tiling tesselation covering its domain, recognizing closure in both the U and V directions when the patterning allows.
Diamond Tiling
Applies a Mesh to a surface based on Diamond Tiling tesselation covering its domain, recognizing closure in both the U and V directions when the patterning allows.
Elongated Triangle Tiling
Applies a Mesh to a surface based on the Elongated Triangle tesselation covering its domain, recognizing closure in both the U and V directions when the patterning allows.
Fill Mesh Holes
Creates a simple fan mesh from an input curve with options for introducing vertex colors
Mesh Loft
Creates a mesh from the control points of input curves with multiple methods for defining topology
ngon Mesh
This experimental component creates a topology map for mesh comprised of faces of with a vertex count of 3 or higher
Patterned Triangulation
Applies a boolean pattern based Triangular Mesh to a surface covering its domain, recognizing closure in both the U and V directions when the patterning allows.
Regular Triangulation
Applies a Regular Triangular Mesh to a surface covering its domain, recognizing closure in both the U and V directions when the patterning allows.
Rhombitrihexagonal Tiling
Applies a Mesh to a surface based on the Rhombitrihexagonal tesselation covering its domain, recognizing closure in both the U and V directions when the patterning allows
Snub Square Tiling
Applies a Mesh to a surface based on the Snubbed Square tesselation covering its domain, recognizing closure in both the U and V directions when the patterning allows.
Truncated Square Tiling
Applies a Mesh to a surface based on the Truncated Square tesselation covering its domain, recognizing closure in both the U and V directions when the patterning allows

Smooth

Weighted Catmull Clark Subdivision
Based off of the implementation of Weaverbird's subdivision, this implementation of Catmull Clark Subdivision introduced the option to modify the weight of smoothing or displacement from origin, of the face, edge, and vertex based vertices
Catmull Clark nGon Subdivision
Applies Catmull Clark Subdivision to a list of closed polylines which are treated as the faces and vertices of a nGon mesh.
Doo Sabin Subdivision
Applies Doo Sabin Subdivision to a list of closed polylines which are treated as the faces and vertices of a nGon mesh.
Expansion Subdivision
Applies Expansion Subdivision to a list of closed polylines which are treated as the faces and vertices of a nGon mesh
Face Center Subdivision
Applies Face Center Subdivision to a list of closed polylines which are treated as the faces and vertices of a nGon mesh.
Mid Edge Subdivision
Applies Mid Edge Subdivision to a list of closed polylines which are treated as the faces and vertices of a nGon mesh.
Modified Kobbelt Subdivision
Applies a modified version of Kobbelt Subdivision which creates new quad faces from a list of closed polylines which are treated as the faces and vertices of a nGon mesh.
Root 3 Subdivision
Applies Root 3 Subdivision to a list of closed polylines which are treated as the faces and vertices of a nGon mesh.
Weighted Butterfly Subdivision
Implements the basic form of Butterfly subdivision which maintains the original meshes vertex locations. This method does requires a closed mesh volume with only triangular faces.
Weighted Loop Subdivision
Based off of the implementation of Weaverbird's subdivision, this implementation of Loop Subdivision introduced the option to modify the weight of smoothing or displacement from origin, of the edge and vertex based vertices
Weighted Root 3 Subdivision
An implementation of Root 3 Subdivision, this method follows the model established in weaverbird for resolving edge conditions

Map

Map Face Values
Maps and averages unitized values cooresponding to each face of a mesh to its other constituent elements.
Baycentric Mesh Morph
Uses Barycentric Mapping to morph meshes from reference boundaries to each face of a target mesh, or pair of meshes with identical topologies.
Map Curve to Curve
Uses Barycentric Mapping to morph curves from a reference boundary polyline to a target polyline of the same topology.
Map Curves to Mesh
Uses Barycentric Mapping to morph curves from reference boundaries to each face of a target mesh, or pair of meshes with identical topologies.
Map Mesh to Curves
Uses Barycentric Mapping to morph meshes from a reference boundary polyline to a target polyline of the same topology.
Map Points to Curve
Uses Barycentric Mapping to morph points from a reference boundary polyline to a target polyline of the same topology.
Map Points to Mesh
Uses Barycentric Mapping to morph points from reference boundaries to each face of a target mesh, or pair of meshes with identical topologies.
Map Vertex Values
Maps and averages unitized values cooresponding to each vertex of a mesh to its other constituent elements.
Mesh Twisted Box
Creates twisted boxes which either span or project off of quad mesh faces creating 8 points which can be used to define a twisted box
Wrap Data
Converts a list of data into an integer indexed dictionary which is wrapped into a single object

Edit

Mesh Caps
Caps all naked edges in a mesh by introducing a new point at the averaged volumetric center fanning about it.
Explode Unwelded
Implements Explode Unwelded.
"Explode the mesh into submeshes where a submesh is a collection of faces that are contained within a closed loop of "unwelded" edges."
Mesh Explode
Explodes each face of a mesh into a new single faced mesh which maintains vertex colors and whose normals can either be rebuilt or retain the existing vertex normals.
Mesh Extend
Extends all naked edges of a mesh by a given distance by adding a new row of mesh faces
Mesh Offset & Extrude
Takes a mesh and offsets along each vertex normal or aligned with input vectors with independent options for closing the top, bottom and edges as well as offseting in both directions.
Offset Edges
Takes edge of a mesh and offsets it along the vertex normal or extrudes along a input vector. Output can be toggled between a single mesh or individual meshes per face.
Span & Bridge
Removes multiple pairs of mesh faces at given indices from either one or two meshes and bridges the resulting naked edges
Unweld & Explode
Unwelds a mesh at the user specified angle and explodes it into new meshes at unwelded edges.

Select

Face Bands
Indexes Mesh Faces based on their topological distance from naked edges or selected points.
Proximity Vertex Selection
Selects vertices based on their closest point distance to sample geometries.
Select by Topological Distance
Returns a series of unitized values per vertex based on their topological edge's cumulative physical distance, divided by a user specified range for selection.
Select by Vertex Angle
Selects vertices based on an angle tolerance, determined by testing the angle between all edges shared by a vertex about a face and sums the value.
Select Mesh Edge
Allows for the selection of Grasshopper or Rhino Mesh Edges. Returning the Indices, Mid Point, and Representational Line at each selection.
(
Select Mesh Faces
Allows for the selection of Grasshopper or Rhino Mesh Faces. Returning the Indices, Face Center, Face, and Face Normal at each selection.
(
Select Mesh Vertices
Allows for the selection of Grasshopper or Rhino Mesh Vertices. Returning the Indices, Point, and Normal at each selection.
(
Vertex Rings
Indexes Vertices based on their topological distance from naked edges or selected points.

Effects

Antisnub
Creates an advanced face effect by creating the antiprism extrusion from each face and snubbing the top corner vertex of each new face on each face of the original mesh outwards along the direction of the face normal
Hair
Creates an advanced hair effect from a tapered extrusion which can rotate within a pore relief on each face of the mesh outwards along the direction of the face normal
Node
Creates an advanced face effect stellating the face and creating an optional directional pore from each new face on each face of the original mesh outwards along the direction of the face normal
Peel
Creates an advanced peeling effect rotating subdivided faes outwards about each edge of each face of the mesh outwards along the direction of the face normal
Pinch
Creates an advanced pinching moving points at the vertex and edge centers independently towards the center of each face of the mesh outwards along the direction of the face normal
Polyp
Creates an advanced polyp effect from the edge of each face of the mesh outwards along the direction of the face normal
Pore
Creates a pore effect with a flat edge and raised facet on each face of the mesh outwards along the direction of the face normal

Modify

Align Mesh Vertices
Collapses vertex positions based on their proximity and the sequence in which they are toplogically ordered.
Calculate Vertex Normals
Rebuilds vertex normals with a full range of options.
Compute Face Normals
Rebuilds the Face Normals for a mesh with a full range of options.
Mirror Face Orientation
Mirrors selected face topology.
Reverse Face Normal
Reverses selected face normals
Shift Face Orientation
Shifts selected face topology, similar to rotating the face.
Triangulate Mesh
Triangulates the quad faces of mesh based on natural direction, shortest/ longest length, or greatest or smallest area.

Weave

Continuum
Creates a series of connections perpendicular and parallel to each meshes face creating a loop from front face to back face. Inspired by the work of Erwin Hauer.
(
Criss Cross
Creates a series of connections perpendicular and parallel to each meshes face bridging between every other edge.
(
Link
Creates a series of radially arrayed links from each mesh face edge about each face center and back to the same edge
Net
Creates a series of radially arrayed interlocking ribbons from each mesh face edge about each face center
Thatch
Converts each face into a quad set of thatch woven meshes
Weave
Converts each face of a mesh into two interwoven meshes

Show

Highlight
Applies a color to all naked edge or non naked vertex points in a mesh
Label Edge
Creates point lists of points at each mesh edge at its midpoint
Label Face
Creates point lists of center points of each mesh face at its center
Label Topo Vert
Creates point lists of the meshes topology vertex points offset on the face to remove overlap
Label Vertex Indices
Creates point lists of vertex sequence of each face offset on the face to remove overlap
Label Vertex
Creates point lists of the meshes vertex points offset on the face to remove overlap

Loop

Branch
Recursively branches each mesh face which is parallel to the original mesh faces into a set of new subdivided quad extrusions.
Crumple
Recursively stellates each mesh face into a new mesh offset along the face normal.
Crystalize
Recursively decomposes each mesh face into a new truncated open mesh pyramid offset along the face normal
Expand
Recursively decomposes each mesh face into a new mesh offset along the face normal connected only by the corner vertices.
Facet
Recursively stellates a new face made from the midpoints of the edge lines.

MetaHopper

Version 1.0 (Released 2016-May-04)

Attributes

Bake Object
Programmatically bake the geometry of specified objects
Control Wire Display
Control the display of wires for parameters and components.
Enable/Disable Object
Programmatically enable/disable solving for specified objects
Hide/Show Object Preview
Programmatically control the preview visibility of specified objects
Rename Object
Programmatically set the nickname of specified objects
Set Group Properties
Set the name, color, and style of a group.
Set Scribble Properties
Set the text, size, and font of a Scribble.
Set Sketch
Modify the form of an existing sketch object.
Wire Display Toggle
Switch all document wires between hidden and faint.

Object Retrieval

Get Connected Objects
Gets all components and params connected to this component
Get Groups
Get all groups in the document
Get Objects in Group
Gets all components and params in the same group as this component (or the specified group if supplied)
Get Objects of Same Library
Gets all components and params that are from the same library as the attached.
Get Objects of Same Type
Gets all components and params that are of the same type as the attached.
Get Scribbles
Get all Scribbles in the document
Get Selected Objects
Get the objects currently selected on the canvas

Utility

Group Toggle
Add this button to a group to use it to enable/disable the other components in the group. Right-click to turn it into a hide/show toggle instead.
Best Practicizer
Takes a selected group and inserts input and output params at both edges for any data that goes outside the group.
Highlight Objects
Highlight objects by adding them a new group
Relative Path
Appends the directory this definition is saved in to a file path. Auto-converts the contents of a text panel containing an absolute path
Set Object Value
Tries to set the value of an object. What value it sets varies by type - it sets a slider's numeric value, a panel or scribble's text contents, etc

Document

Assembly Info
Gets information about an assembly
Component Info
Get information about a component object. Retrieve components with Document Info, Get Attached Component, or Get Selected Component.
Document Info
Get information about the GH document and its components
Object Info
Gets basic information from any DocumentObject
Param Info
Gets information about param objects

Batch

Batch Animator
Saves a screenshot of every state of the model in the batch to a folder.
BatchDriver
Run a batch analysis across a range of variable parameters
Batch Variable from List
Converts a list of values such as a series or range into a variable input to the Batch Driver
BatchSlider
Converts a standard GH Slider into a variable input to the Batch Driver

Millipede

Version 1.0 (Released 2014-Mar-01)

FESystem

FEA System
Finite Element System [frames and shells]
Fe Frame Element
Definition of single Frame Element[beam, column etc...]
Fe Quad Shell Element
Definition of single quad element
Frame Curves
Curves to be converted to frame elements
Graph structure
Connectivity Graph of structural elements
FE Mesh
Meshes to be converted to a colleciton of shell elements
FE Point Load
Point Load
FE Point Supports
Point Support
Load Region
Boundary within which loads are applied
Material Properties Region
Boundary within which material properties are applied
MSupport Type region
Boundary within which support properties are changed
Frame Results
Frame Results
Node Results
Node Results
Quad Results
Quad Results
Stress Lines
Stress Line Visualization
FE Solver
Solver For FE Analysis
Frame Visualization
Frame Visualization
Stress Pattern
Stress Pattern

Topostruct2D

2D boundary Region
2D boundary Region
2D density Region
2D density Region
2D Load Region
2D Load Region
2D Support Region
2D Support Region
2D Iso Contour
2D Iso Contour
2D Mesh Results
2D Mesh Results
2D Node Results
2D Node Results
2D Cell Results
2D Cell Results
Thickness
Thickness
Topostruct 2D solver
Topostruct 2D solver
Topostruct 2D model
Topostruct 2D model

Topostruct3D

3D boundary Region
3D boundary Region
3D density Region
3D density Region
3D Load Region
3D Load Region
3D Support Region
3D Support Region
3D Cell Results
3D Cell Results
3D Iso Mesh
3D Iso Mesh
3D Mesh Results
3D Mesh Results
3D Node Results
3D Node Results
Topostruct 3D solver
Topostruct 3D solver
Topostruct 3D model
Topostruct 3D model

Parameterization

Distance Pattern
Distance Pattern
Image Pattern
Image Pattern
Reparameterization
Mesh Reparameterization
Curves
Extracts the iso-curves from the reparameterized surface
Vector Field
Extracts the vector field from the reparameterized surface
Mesh
Extracts the mesh with the new UV parameters as texture coordinates. Can be used for texture mapping
Pattern
Given a pattern made of lines and points this components remaps it using the new parameterization of the surface
Planes
Extracts the planes from the reparameterized surface
Quads
Extracts a quad mesh fro the reparameterized surface. This mesh might have holes around singularities where the grid collapses

Eigen

Displace By Spectrum
Displace By Spectrum
EigenSystem
Builds the EigenSystem of the discrete Laplace Beltrami operator of a given mesh
Extract spectrum
Extract spectrum
Extract EigenVector
Extract EigenVector
Reconstruct
Reconstruct From spectrums
Spectral Filter
Spectral Filter
Mesh Visualization
Mesh Visualization

Geometry

Discretization
Discretization
Iso surface
Iso Surface
Geometry Wrapper
Geometry Wrapper
Mesh Contour field
Mesh Contour field
Minimal Surface
Mesh Surface Minimizer
Minimal Surface From Edges
Mesh Surface Minimizer From Edges

Stock

LoadCase
LoadCase
Cross Section
Cross Section definition for FEA
Isotropic Material
Custom Material definition for FEA
Material
Material definition for FEA
Support type
Material definition for FEA

Utilities

Symmetric EigenSystem
Symmetric EigenSystem
FFT
Fast Fourier Transform
FFT 2D
Fast Fourier Transform in 2D
Sparse System Solver
Solver for Sparse Linear Systems A X = B

MinSurf

Version 3.0.0.2 (Released 2013-Apr-04)

MinSurf

Minimal Surface
Construct a minimal surface based on 2 boundry curves
Minimal Surface Mesh
Construct a minimal surface based on 2 boundry curves as mesh
Mesh Relax
Relax a mesh

Monolith

Version 0.2.5879.24551 (Released 2016-Feb-05)

Construct

Add Sources
Add sources to generate a density field for different voxel channels
Construct Base Voxels
Construct a generic voxel class based on bounding box, resolution, and channel designation.
Construct Function Source
Construct a function source for field generation.
Construct Geometric Source
Define a geometric source for field generation
Construct Bitmap Source
Construct a bitmap source for field generation.
Construct Bitmap Stack Source
Construct a voxel image from a stack of images.
Construct Voxels From File
Reads voxel data from a Monolith volume (.vol) file
Function Presets
Select from a list of pre-defined implicit functions.
Bitmap Blend
Blend one or more bitmap sources together along orthographic axes.
Bitmap Loft
Loft two or more bitmap sources together along the Z-axis.
Multiply Sources
Multiply sources to generate a density field for different voxel channels

Filters

Gaussian Blur Filter
Perform 3D Gaussian Blur on a voxel field.
Inside Out Filter
Perform 3D Inside Out filter on a voxel field.
Blur Filter (Kernel)
Perform a kernel based blur filter.
Laplacian Filter
Perform a laplacian filter.
Maximum Filter (Kernel)
Perform a kernel based maximum (dilation) filter.
Median Filter (Kernel)
Perform a kernel based median filter.
Minimum Filter (Kernel)
Perform a kernel based minimum (erosion) filter.
Symmetry Filter
Ensure voxel field is symmetric about all three major axes.
Twist Filter
Perform 3D twist to a voxel field.

Transform Channels

Channel Remap
Remap the voxel channel values to a new numeric domain
Channel Fill
Assign a single number to all values in a voxel channel.
Channel Invert
Invert the values of a voxel channel.
Channel Noise
Generate a 3D noise filter for a voxel field.
Get Voxel Values
Extract the channel values of the voxels stored in a voxel field
Channel Histogram
Compute a histogram for the values in a voxel channel.
Set Voxel Values
Set the values of the voxels in a field
Channel Swap
Swap one voxel channel with another.

Outputs

Color Mesh By Ratio
Colorize a mesh based on the density values of a single channel.
Color Mesh By RGB
Colorize a mesh based on the density values of the RGB channels.
Get Channel Names
Extract the channel names stored in a voxel field
Get Iso Mesh
Extracts a mesh contour of the density field channel
Get Mesh Slices
Get a series of nested slices using two voxel channels.
Get Slice Plane
Extract a horizontal slice through a voxel field.
Get Voxel Points
Extract the location points of the voxels stored in a voxel field

Millipede

Get Millipede Field
Convert a topostruct3d system from Millipede into a voxel field
Set Millipede Densities
Set Millipede densities for a topostruct3d model transferring values from an input voxel field

Views

3d Viewport
Visualize the current voxel field.

Mosquito

Version 0.4 (Released 2015-Nov-27)

Geo

GEO Project
Projects coordinates from WGS84 to a state-plane) - by Carson Smuts 2015
Vector Maps
Extracts Vector maps of cities from OSM. Roads, Buildings etc (Building Heights are not available for all locations) - by Carson Smuts 2015
MapPlaces
Extracts Google Places data (Requires GooglePlaces APIKey. Visit the Google APIs Console at https://code.google.com/apis/console) - by Carson Smuts 2015
MapProject
Projects point data to and from lon/lat - by Carson Smuts 2015
Mosquito-Direct
Returns routes, times, and directions - Carson Smuts 2015
MosquitoStep
Map Step (use with Mosquito Direct) - Carson Smuts 2015
MosquitoLocation
Location and reverse geo-coding hack - Carson Smuts 2015
GoogleMap
Google Map Hack -still in development, use with caution - Carson Smuts 2015

Vector

Flow
Calculates Flow Paths On Surface by Carson
Refraction
A plugin that calculates refaction of rays through a material by Carson
SonicRoot
Fast-Square Root Calculation by Carson
SurfaceRays
Calculates Reflections Off Surfaces From Source Pnt by Carson
TargetRays
Calculates Reflections From Target Points by Carson
Vasari CSV
Import CSV file from Vasari by Carson

Media

MosquitoFlicker
Flicker API tap by Carson
GoogleStock
Stock Market values from Google - concept by Mia Zinni + Carson Smuts
SonicTweet
Access Twitter API by Carson
SonicTweet User
GH Twitter API User Info by Carson

Sound

Audio Play
Play the audio wave from an MP3 by Carson
Audio Scrub
Scrub through audio from an MP3 by Carson
Audio Wave
Extract the audio wave from an MP3 by Carson
Levels
Metering levels for Audio Samples and Other cool stuff by Carson

Strings

String Recorder
Record strings over time and cull duplicates by Carson
StringDuplicates
Search for Duplicate Strings by Carson
SonicStringSearch
Search for words in a body of text by Carson

Image

EXIF
Extract EXIF data from Photos by Carson
Download Images
Downloads images to a directory by Carson
Material
Applies a material to a Surface by Carson

Tools

Branch Count
Returns the number of branches in a list by Carson
Sub Graft
Graft A flat Tree into grouped Branches by Carson

Nudibranch

Version 0.028 (Released 2016-Jun-03)

Attractors

AttractorValues
Generates numerical values for any given pointlist, being affected by a certain number of point attractors.
BundleAttractor
Generates an iteratively bundled pointlist for any given datatree population of points.
CurveAttractor
Generates an iteratively defined new point/vector list for any given, curve attractor affected, population of points.
CurveRavel
Generates distance raveled numerical values for any given pointlist, being affected by any number of curve attractors.
CurveValues
Generates numerical values for any given pointlist, being affected by any number of curve attractors.
PointAttractor
Generates an iteratively defined new point/vector list for any given ,attractor affected, population of points.
PointRavel
Generates distance raveled numerical values for any given pointlist, being affected by any number of point attractors.
TwirlAttractor
Generates an iteratively defined new point/vector list for any given ,twirl attractor affected, population of points.

Scramblers

Climber
Generates the gradient descent or ascent paths on a surface for any provided point list.
MeshClimber
Generates the gradient descent or ascent paths on a Mesh object for any provided point list.
CurveHicking
Generates the surface paths for any given ,curve attractor affected, population of points.
PointHicking
Generates the surface paths for any given ,point attractor affected, population of points.
PointPatrolling
Generates the surface paths for any given ,twirl attractor affected, population of points.

Animators

Bouncers
Generates and animates particles moving within a user defined box (Timer defined).
Railway
Generates and animates random points on any given curve (Timer defined).
Satellite
Generates and animates satellite-like points around any collection of objects (Timer defined).
Slicer
Generates and animates a Rhino clipping plane on any given curve (Timer defined).
Walkers
Generates and animates particles attached on a surface (Timer defined).

Utilities

Box3dGrid
Generates a 3-dimensional grid of points distributed as a row/flippedrow/column structure for any given Box
FrameGrid
Generates a 2-dimensional grid of points distributed as a row/column structure for any given 3dRectangle

Panda

Version 1.1 (Released 2016-Apr-13)

Panda

Construct Text
Construct textentity
Deconstruct Text
Gets orientation plane,text,font,and justification from a referenced text.
Explode Text
Explode textentity to curves
Construct Layer
Construct Layer
Construct Material
Construct Material
Deconstruct Material
Deconstruct materials
Preview Panda
Preview rhino objects with materials
Bake Panda
Bake geometry to the document with the specified attributes
Construct Attributes
Construct Object Attributes
Construct Hatch
Construct hatch
Construct TextDot
Construct TextDot
Deconstruct Attributes
Deconstruct Attributes
Deconstruct Hatch
Deconstruct hatch
Deconstruct Layer
Deconstruct Layer
Deconstruct TextDot
Deconstruct TextDot
Panda Atrributes
Get Panda's Atrributes
Construct Block
Construct Block embedded with attributes.
Deconstruct Block
Deconstruct blocks

Parameter

Block
Contains a collection of generic block
Discountinuity
Discountinuity Type
Font
Contains a collection of generic text font
Hatch
Description
Hatchpattern
Hatchpattern in rhino Hatchpatterntable
Layer
Layer in rhino layertable
Linetype
Linetype in rhino Linetypetable
Material
Material
Attributes
Attributes
Panda
Contains a collection of generic rhino objects
Panda Type
Type of panda
Text Dot
Description
Text Entity
Contains a collection of generic textentitys
Justification
Text Justification

Curve

Curves split
Split curve by list of curves
Direction Offset
Offset curves in same direction
Domain Choose
Select list curves by length parameter
Mutiple Split
Split list of curves
Order Curves
Order list of mess curves
Point At Curve
Evaluates a curve at a specific location
Points Split
Split curve of by points
Cull Duplicate
Cull duplicate curves by tolerance
Fixed Change
Fixed Changed curve

Set

Choose Out
Choose out
Cull Null
Cull null in list
Odd Even
Split odd and even items from list
Select Panda
Select panda by nane,color,type,or layer
Setting
Option for component style
Number String
Description
Modify
Modify object

Terrain

Construct Road
Construct road by road boundary
Elevation Curve
Create elevation curves from textentitys
Elevation Point
Construct elevation points through textentitys
Terrain
Terrain from a list of altitude points
Analyze
Terrain analyze

Structure

Spiral Stair
Create a spiral stair
Square Structure
Create a space ssquare structure
Curve Stair
Create stair through a set of curves.
Straight Stair
Create a straight stair
TR Stair
Create a TR Stair

Point

Clock Angle
Find clockwise angle
Sort Cull
Sort and cull points
Vector Sort
Sort list points by vector

Surface

Polygon Pipe
Creat a pipe syrface
Offset Surface
Offset surface including trim information

Paneling Tools

Version 2014.12.17.01 (Released 2014-Dec-18)

Grid Utility

Center Grid
Extract center grid
Clean Grid
Remove null rows and null columns
Wrap Grids
Wrap grids in x or v direction
Convert to Diamond
Convert a rectangular grid to a diamond grid
Extract Column
Extract column from a grid
Extract Grid Indices
Extract grid indices (i and j location)
Extract Item
Extract grid item using i & j index
Extract Row
Extract row from a grid
Flatten 3D Grids
Flatten two grids to a linear list of corresponding cells
Flatten Grids
Flatten grids to a linear list of cells
Coordinates
Calculate x, y and z vectors for each grid point
Coordinates 3D
Calculate x, y and z vectors for each 3D cell
Grid Density
Change grid density
Grid Dir
Reverse grid i and j directions
Replace
Replace list of points using i and j locations
Square Grid
Make all grid rows have equal number of points
Surface from Grid
Calculate surface from grid
Sub Grid
Extract sub grid
Trim Grid
Trim grids
Offset Grid
Offset a grid by a fixed or variable distance

Grid

Compose Grid
Compose a grid from points and their ij indices
Compose Grid Number
Compose a grid from points and number of rows
Planar Grid
Create planar grid
Surface Distance
Divide surface by distance
Surface Parameter
Divide surface by normalized parameter list
Planar Extrude
Create grid from planar extrude
Polar Extrude
Create grid from polar extrude
Polar Grid
Create polar grid
Polar 3D Grid
Create 3D polar grid
Surface Domain Chord Distance
Create grid from surface domain by chord or direct distance
Surface Domain Length
Create grid from surface domain by length on surface
Surface Domain Number
Create grid that from surface domain by number
Intersect Curves
Create from intersections of u and v curves

Panel 2D

Cellulate
Generate individual cells and wires
Panel Connections
Panel using connection strings
Morph 2D
Morph curves to grid cells
Morph 2D List
Morph curves to grid cells with list variation
Morph 2D Map
Morph list of curves to the corresponding grid cells
Morph 2D Mean
Morph curves to grid cells with mean variation
Generate Borders
Generate cells borders
Generate Faces
Generate faces for grid cells
Generate Flat Faces
Generate cells flat faces

Grid Attractors

Curve Attraction
Shuffle grid using curve attractors
Direction Attraction
Shuffle grid using a direction attractor
Draft Angle Attraction
Shuffle grid using a draft angle attractor
Gaussian Curvature
Shuffle grid using surface Gaussian curvature
Mean Curvature
Shuffle grid using surface Mean curvature
Point Attraction
Shuffle grid using point attractors
Random Attraction
Shuffle grid rendomly
Weight Attraction
Shuffle grid using weight map

Panel 3D

Cellulate 3D Grid
Generate boxes between two bounding grids
Panel 3D Connections
Panel 3D using connection strings
Morph 3D
Morph objects between 2 bounding grids
Morph 3D List
Morph objects between 2 bounding grids with list variation
Morph 3D Map
Morph list of objects to the corresponding grid cells
Orient to Grid
Orient objects to a grid
Morph 3D Mean
Morph objects between 2 bounding grids using tween variations

Curve

Divide Distance
Divide curve by distance
Divide Distance with Reference
Divide by chord or direct distance with reference point
Divide Length
Divide curve by length
Divide Length with Reference
Divide by length on curve with reference point
Divide Number
Divide curve by number
Divide Parameter
Divide curve by normalized parameter list

Param

Select Grid
Select a PanelingTools grid of points
Version
PanelingTools version information
Bake Grid
Bake paneling grid(s) with serializing

Panel Utility

Iso Edges
Extract iso-edges on surface from linear edges
Pull Edges
Pull linear edges to surface
Short Edges
Extract shortest path on surface from linear edges

Peacock

Version 0.90 (Released 2015-Jan-18)

Gems

Bezel
Create a bezel for a gem
Cabuchon studio
Creator of cabuchons
Channel
Creates a channel of gems from a curve on a surface
Cutter
Create a cutter to gem
Gems by 2 curves
Create brilliant cut gems on two curves
Gems by curve
Create an array of gems along a curve
Gems studio
Creator of gems
Pave
Creates a brilliant cut pave on a surface (Kangaroo required)
Prongs fasten
Create prongs fastening the gems
Prongs studio
Create prongs with rails for gems

Production

Costs
Calculate the cost of your production
You can open the cluster for editing
genRandom
Generates pseudo-random values in a domain and writes on a branch with a path value of the seed
Market price
Daily price of gold, silver, platinum and palladium in euro / gram in the London market (LBMA)
Organize
Organize the distribution of geometry in a base rectangle
Timekeeper
Time counter. Requires Timer component (1 second interval).
Tree wax
Create a tree and place geometry at the ends of branches
Weight
Calculates the weight in grams selecting a metal alloy

Rings

Gauge
Sets the ring size (European gauge)
Ring base
Create a basic ring
Ring by curves
Creates a ring with a frontal and side curves
Ring half round
Creates a half round ring
Ring profile
Create a ring using a profile curve
Ring signet
Create a ring with a curve for the signet and a other curve for the lateral section

Workbench

Hollow thickness
Subtract hollow by thickness
Offset Variable
Offsets a curve with a range of values
Rasterize
Rasterize an image transforming black pixels in curve regions
Shell curve
Creates a solid with the interior subtracted from a closed planar curve
Text by curve
Draw text as curves over a rail curve
Texture
Creates a texture with an image on a surface

Analysis

Animation
Create a simple animation from a guide curve (requires Timer component)
Curvature analysis
Analyzes surface curvature
Direction analysis
Analyzes the direction of geometry
Slicer
Slice a geometry to get a section
Thickness analysis
Analyzes the thickness of a mesh
Thickness dynamic
Measures the thickness manually using points

Jewelry

Calotte
Creates a calotte to pearl
Chain
Creates a chain from a link and guide curves
Filigree
Creates a filigree with guide and profile curves
Milgrain
Creates a milgrain with a geomtry through a curve
Pipe custom
Create a pipe surface using a profile curve with variable width around a rail curve

Display

Arm
Organic model of an arm
Bust
Organic model of a bust
Ear
Organic model of an ear
Gem preview
Preview gems changing the color. Transparency and shine by default
Metal preview
Preview metals

Phyllomachine

Version 1.0 (Released 2015-May-29)

PhylloMachine

BezierCurve
Quickly creates a Bezier curve from a mesh face
Branch
Extrude a mesh face controlling their subdivisions
Explode Mesh
Decompose a mesh into its faces
iFibonacci
Returns a Fibonacci number from its index
Join Mesh
Join & combine several meshes
MoveFace
Moves and scale a face on normal vector
MoveVertex
Move a list of vertices of a mesh
OffsetMesh
Offsets a mesh
Petal
Model a petal or a leaf from one face and a curve
PhylloBranch
Wrap a curve patterned on phyllotaxis and repositions the beginning on a mesh face
PhylloCap
Forms a PhylloMesh on a naked edge
PhylloMachine
Creates a mesh wrapping a curve forming the pattern of phyllotaxis
PhylloMesh
Wrap a curve to create a mesh whose vertices form the pattern of phyllotaxis
PhylloSurface
Creates a PhylloMesh over a surface from a cylindrical mapping.
RatioBox
Search proportions visually using boxes
RndRange
Create a range of random values within a domain with interpolation option

Sandbox Topology

Version 0.1.000.1 (Released 2013-Sep-06)

Topology

Brep Topology Edge
Analyses the edge topology of a Brep
Brep Topology Edge Filter
Filter the edges of a brep based on their valency
Brep Topology Vertex
Analyses the vertex topology of a Brep
Brep Topology Vertex Filter
Filter the vertices of a brep based on their connectivity
Line Topology
Analyses the topology of a network consisting of lines
Line Topology Filter
Filters a network of lines based on connectivity
Mesh Topology Edge
Analyses the edge topology of a Mesh
Mesh Topology Edge Filter
Filter the edges of a mesh based on their valency
Mesh Topology Vertex
Analyses the vertex topology of a Mesh
Mesh Topology Vertex Filter
Filter the vertices of a mesh based on their connectivity
Polygon Topology Edge
Analyses the edge topology of a curve network consisting of closed polylines
Polygon Topology Edge Filter
Filter the edges in a polygon network based on their valency
Polygon Topology Point
Analyses the point topology of a network consisting of closed polylines
Polygon Topology Point Filter
Filter the points in a polygon network based on their connectivity

SmartForm

Version 1.0 (Released 2016-Feb-08)

0 | Rhino to SmartMesh

Lines to SmartMesh
Converts a list of Rhino Lines into a SmartMesh
Mesh to SmartMesh
Converts a Rhino Mesh into a SmartMes
Surface to SmartMesh
Converts a Rhino Surface into a SmartMesh
SmartGrids
Generate multiple different gridtypes from a surface

Test

Value List
Provides a list of preset values to choose from
Gradient
Represents a multiple colour gradient
Sel
Gets selected object

1 | Smart Modifiers

SmartForm
Relax a SmartMesh
SmartClustering
Clusters a set of panels or nodes

3 | SmartMesh to Rhino

SmartMesh to Lines
Converts a SmartMesh into a list of Rhino Lines
SmartMesh to Mesh
Converts a SmartMesh into a Rhino Mesh.

2 | SmartAnalyse

SmartFormAnalyser
Smart Analyse tool. Analyse and display various SmartMesh data

SpiderWeb

Version 4.2 (Released 2015-Jul-20)

SpiderWebBasic

DataTreeToGraph
parse a DataTree
Dual Graph
Dual Graph
graphFromCells
Create a Graph From a Set of Ajoining Cells
graphFromLines
create a graph from a set of connected lines
graphFromMesh
Create a directed Graph From a Mesh
graphFromPoints
Create a Graph From a Set of Points and a Connection Distance
GraphToDataTree
convert a Graph to a DataTree
visualGraphGrid
Create a visualGraphGrid from obstacles and a boundary area

SpiderWebTools

EulerianPath
Checks if the Given Graph Has an Eulerian Path and Eeturns All Possible Starting Points
Breadth-first Search
Breadth-first Search
MinST
Mininmal Spanning Tree
ShortestPathBetweenPoints
Callculates the shortest path between points
randomized Sequential Graph Coloring
Randomized Sequential Graph Coloring
recursiveShadowCasting
preformes recursive shadow casting on a visualGraph
Single Source Shortest Path
Solves the Single Source Shortest Path Problem

SpiderWebDisplay

Display Graph
Display Graph
Display graphEdge
Display graphEdge
Display graphVertex
Display graphVertex
Display visualGraph
Display visualGraph
Graph Style
Greate New Style for Displaying a Graph

SpiderWeb

graphEdgeList
Graph represented as list of edges.
graphMatrix
graph Matrix representation
graphStyle
Style to Represent a Graph
graphVertexList
Graph represented as list of vertices.
visualGraph
visualGraph represented as list of vertices.

SpiderWebManipulation

find Edges
get the index of a graphEdge within a Graph
manipulateEdges
Merge, Delete, Insert Edges
manipulateVertices
Merge, Delete Insert Vertices
Split
Split a graph at a given Distance

SpiderWebFilter

Image-GraphFilter
Iamge based Filters on Graphs
Points of Interest
Points of Interest

SpiderWebClustering

agglomerativeClustering
Preforms a bottom up distance clustering.
distanceClustering
Preforms a top down distance clustering.

SpiderWebSpectral

Eigensystem
Computes the Eigensystem of graphMatrix
SpectralMatching
computes n-dimensional vectors for spectralGraphMatching

SPM

Version 0.1.0.3 (Released 2012-Apr-25)

Dynamics

Alignment
Creates a desire for integration vectors to align to neighbours
Cohesion
Creates a desire for integration points to gather together
Gravity Dynamic
Creates gravity sink/sources at specified points
Scale
Scales the vectors logarithmically as a post-process step
Separation
Creates a desire for integration points to maintain a particular distance from each other
Surface Attraction
A post-processing dynamic which causes integration to be attracted (or repulsed) from surfaces
Surface Bounce
A post-processing dynamic which allows the integration to bounce off of surfaces during a collision
Surface Flow
A post-processing dynamic which allows integration to flow along a list of surfaces
Vector Addition
Adds a vector to each vector in a vector field
Vortex Dynamic
Creates vortices inside a vector field at specified points (at the origins of the planar inputs)

Utilities

Counter
A persistent counter that increases its count each iteration
Distance Binning
Allows faster processing of dynamics that reference the entire field of particles (Cohesion, Alignment, Separation) by processing only points in a local area (Bin) at a time
Point/Vector Interpolation
Interpolate an N-dimensional point based on surrounding M-dimensional vectors
Dynamic Keyframe
Keyframes a list of dynamics to only trigger at specified step ranges
Number Interpolation
Interpolates N-dimensional points based on surrounding M-dimensional vectors
Open/Closed Curve Sorter
Sorts a list of points representing curves into open and closed lists
Tensor
A Tensor component represents a 3d frame or basis, such as a plane
Vector Field Creator
Modifies or creates a new vector field

Integration

SPM Boundary Settings
Settings to control boundaries during an integration
SPM Vector Field Integration
Statically or dynamically integrates points travelling through a vector field
SPM Integration Settings
Settings to configure a SPM vector field integration component
SPM Orbit Settings
Settings to control the orbit parameters
SPM Particle Life Time Settings
Settings to control the lifetime behaviour of particles
SPM Tensor Settings
Settings to work with tensor fields during integration

Starling

Version 0.2 (Released 2012-Aug-01)

Alchemists

pmAdjacentFaces
Generates DataTree of faces adjacent to each face
pmCreatePolylines
Create polylines from pMesh data. Works same as List item + polyline when one pMesh data is provided
pmConnectedFaces
Generates DataTree of faces connected to each vertice
pmDecompose
Create pMesh topology using polylines
pmDual
Dual pMesh operation
pmLaplacianSmooth
Laplacian smoothing/Weighted laplacian smoothing (when number of input weights is equal to number of vertices)
pmNakedVertices
Outputs list of booleans and naked vertices themself (true = naked)
pmConnectedVertices
Generates DataTree of vertices connected to each vertice
pmOffset
pMesh offset
pmTruncate
pMesh truncation
pmUniqueEdges
Finds unique topology edges

Darners

slFastMesh
Makes Sl compatible mesh with multiple BReps
slHull3D
Incremental 3d convex hull
slSourceMesh
Create mesh with polyline
slStarMesh
Create mesh with polyline
slTopoDisk
Make mesh a topological disk (by adding faces)
slTopoSphere
Make mesh a topological sphere (by adding faces)

Cartographers

slChord
Preserve chord length disk embedding
slSphere
Topological sphere embedding
slTutte
Tutte barycentric disk embedding

Guides

slGuide2D
Remap points onto mesh
slGuide3D
Remap points onto mesh

Smoothen

slRelax
Relax mesh

TSplines

Version 4.0 (Released 2014-Jan-19)

Generate

tsBox
Create a Box
tsCone
Create a Cone
tsConvert
Converts T-Splines
tsCylinder
Create a Cylinder
tsExtrudeCurve
Extrude a curve to a T-Spline
tsFromLines
Converts a set of lines into a mesh
tsPipe
Uses T-Splines to pipe curves
tsPlane
Create a Plane
tsQuadball
Create a quadball
tsSphere
Create a sphere
tsTorus
Create a Torus

Modify

tsBridge
T-Splines bridge edges/faces
tsCompressIndices
Compresses the index space of the T-Spline, renumbering faces, edges, and verts so there are no gaps in the indices
tsExtrude
T-Splines extrude
tsExtrudeAlongCurve
T-Splines extrude along a curve
tsExtrudeEdges
T-Splines extrude edges
tsMatch
Create a Match
tsThicken
T-Splines thicken
tsTransform
Transform T-Splines components
tsWeld
T-Splines weld

Decompose

tsDecomposeEdge
T-Splines split edges into categories.
tsDecomposeFace
T-Splines split faces into categories.
tsDecomposeVert
T-Splines split verts into categories.
tsDrawIndexes
Draw T-Spline component indices
tsSelection
Modifies the selection in various ways

Info

tsEdgeInfo
T-Splines edge information.
tsFaceInfo
T-Splines face information.
tsVertInfo
T-Splines vert information.

TT Toolbox

Version 1.7 (Released 2015-Dec-04)

TT Tools

CAD Exporter
Export to CAD
Galapagos Listener
Creates a data tree of all Galapagos iterations
Get Geometry Attributes
Gets the name, GUID, and layer of any Rhino object
Match Tree Structure
Applies Tree Structure of one Tree to a List of Data. Inspired by cluster by A. Heumann
Remove Duplicate Lines
Removes duplicate lines in a list
Remove Duplicate Points
Replaces duplicate points in a list with null values, keeping the first instace of the duplicate in place.
TT Safe Delete
Delete or highlight selected objects in Rhino which are not referenced in Grasshopper
SharedNodes
This component groups curves that share the same nodes
Sort Curves Along Crv
Sorts Curves along a guide curve based on point t along curve.
Get Hours and Days
Get Hours and Days from Time Range
Tree Branch Index
TT Toolbox: Retrieves all items in specified data tree branch when specifying an index value for the desired branch
Tree Item Index
TT Toolbox: Retrieves an item from a Tree by specifying an index for the branch and item
TT Sweep
Draw 3D members given centerlines
TT Sweep Names
Section name selector for TT Sweep component
Unfold
Unfolds developable breps (and points and curves on those breps) onto a target plane.
Unit Converter
converts between common units and returns Rhino Units.

Spectacles

Launch Spectacles Viewer
Launches the Spectacles Viewer in your web browser.
Spectacles_Line
Creates a Spectacles line
Spectacles_LineBasicMaterial
Creates a THREE.js Basic Line Material to use with line geometries
Spectacles_Mesh
Creates a Spectacles mesh from a grasshopper mesh.
Spectacles_MeshBasicMaterial
Creates mesh material that will always be the same color in a THREE.js scene - it will not be effected by lighting.
Spectacles_MeshColoredFaces
Creates a Spectacles mesh and a set of materials from a grasshopper mesh and a list of colors - one color per face
Spectacles_MeshLambertMaterial
Creates a non-shiny mesh material.
Spectacles_MeshPhongMaterial
Create a shiny material for meshes
Spectacles_SceneCompiler
Compiles Spectacles objects into a JSON representation of a THREE.js scene, which can be opened using the Spectacles viewer.
Spectacles_Views
Compiles the views selected to be exported

Platypus

Platypus Connection
Connect to 3dplatyp.us and get a session key to use downstream.
Pull GH>GH Geometry
Pull Grasshopper geometry in from other Grasshopper users in this session. Each user will have their own branch of each output data tree.
Push GH>GH Geometry
Push Grasshopper geometry to other Grasshopper users in the session. Points, Curves, Breps, and Meshes are supported.
Stream Lines
Stream lines to 3dplatyp.us
Stream Meshes
Stream meshes to 3dplatyp
Stream Sliders
Stream Sliders to 3dplatyp.us

Excel

Read Excel Sheet
Read data from an Excel worksheet
Write Options
Option settings for writing data to Excel.
Write To Excel
Write Data to Excel

Weaverbird

Version 0.9.0.1 (Released 2009-Aug-31)

Xylinus

Version 0.2 (Released Unknown)

Core

Center Print on Print Bed
Moves the input geometry to the center of the print bed as determined by the input printer dimesions
Config Setting
If an individual specific setting is input in S, it will be returned
Curve Infill
Take the given curve and creates an infill (based on the extrusion width and infill ratio) of the curve as a polyline
Curve to G Code
Converts a cureve into g code to 3D print with a standard filament based printer
Curve with Infill
Outputs polyines for W walls and infill at I density
Curves with Infill Compound
offsets curves by 1/2 the extrusion witdth
Offset In
Offsets curves inward
Offset Out
Offset curves outward
Offset Complex
Offset curves, with automatic detection of internal vs
Offset Compound
Contains a cluster of Grasshopper components
Print Log
saves info about the print into a Google Sheet
Slice Walls with Infill Compound
Slices geometry and offsets perimeters by 1/2 the extrusion witdth
Slice Walls with Infill
Slices input geometry and outputs polyines for W walls and infill at I density
Slice
Slice geometry based on layer height ( directly or from a Xylinus Config)

Filament

Config - Filament
This component holds the primary configurations needed for 3D printing on a standard filimant-based printer
Config - Filament jimmi PLA
Double-click to edit this blank starter config
Extrusion Rate Calculator
calculate basic extrusion rate as factored by the cross section area of the filament and that of the print extrusion
G Code Start - Filament
G code to begin the 3D print
G Code End - Filament
G code to end a 3D print
G Code Merge - Filament
Merge gcode with start and end gcode
Print Curve - Filament
Converts a curve into g code to 3D print with a standard filament based printer
Print Curve with Blob and Drool - Filament
extrudes a given amount of filament (Blob) at each point and a modified amount of filament (Drool) in between points
Print Curve with Infill - Filament
Slices input geometry and renerates G Code to print [W] walls and infill at [I] density
Print 3D - Filament
Slices input geometry and renerates G Code to print [W] walls and infill at [I] density

DLP

Black Out
creates a black out surface
Config - DLP
This component holds the primary configurations needed for 3D printing with an a DLP projector to do SLA
Config - DLP BUGSS
Config DLP BUGSS
DLP Slice
Slice geometry based upon a Xylinus DLP Config
G Code Start - DLP
G code to begin the 3D print
G Code End - DLP
G code to end a 3D print
GC Send
Sends G Code to the printer
Print DLP
Generate the G Code and synch it with the projected slices
Projector Window
Opens a floating viewport, maximizes it to the projector display, and zooms to the supplied calibration geometry
Z Move G Code
Generate the G Code to move the Z platform of the printer

Syringe

Config - Syringe M Codes
This configures the M Codes for pneumatically controlling a syringe
Config - Syringe
This component holds the primary configurations needed for 3D printing on a standard filimant-based printer
Config BUGSS_S M Codes
Contains a cluster of Grasshopper components
Config BUGSS_S
This component holds the primary configurations needed for 3D printing on a standard filimant-based printer
G Code Start - Syringe
G code to begin the 3D print
G Code nd - Syringe
G code to end a 3D print
Print Curve - Syringe
Converts a curve into g code to 3D print with a syringe based printer
Print Curve with Infill - Syringe
Slices input geometry and renerates G Code to print [W] walls and infill at [I] density
Print 3D - Syringe
Slices input geometry and renerates G Code to print [W] walls and infill at [I] density

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